Wait: Difference between revisions

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(hopefully im not going overboard with the syntax highlighting)
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       -->{{stx|type|alias}} {{stx|func|wait_enabled}} [commands to run when wait is enabled]<nowiki>
       -->{{stx|type|alias}} {{stx|func|wait_enabled}} [commands to run when wait is enabled]<nowiki>
</nowiki>{{stx|type|alias}} wait "{{stx|type|alias}} {{stx|func|wait_enabled}}; [commands to run when wait is disabled]"<nowiki>
</nowiki>{{stx|type|alias}} wait "{{stx|type|alias}} {{stx|func|wait_enabled}}; [commands to run when wait is disabled]"<nowiki>
</nowiki>wait {{stx|no|0}}; wait_enabled
</nowiki>wait {{stx|no|0}}; {{stx|func|wait_enabled}}
}}
}}
}}
}}

Revision as of 08:23, 30 July 2023

Template:Console command

Stub

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Stop command parsing for next N frames (or ticks, when run from a dedicated server).

Syntax

Syntax: wait <number>

If the parameter is omitted, it defaults to 1 tick.

Example Usage

+duck; wait 150; -duck

Caveats

  • Counter-Strike: Global Offensive Portal 2 wait isn't available in CS:GO or Portal 2 (despite sv_allow_wait_command still being present and enabled)


Warning.pngWarning: Some servers disable the wait command by using the cvar sv_allow_wait_command 0. If you use a looping script (which relies on wait) on a server with wait disabled, your game will crash.
PlacementTip.pngWorkaround:Use a script that detects if wait is enabled.
alias wait_enabled [commands to run when wait is enabled] alias wait "alias wait_enabled; [commands to run when wait is disabled]" wait 0; wait_enabled