Func door rotating: Difference between revisions

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==Entity Description==
==Entity Description==
A brush entity for use as a rotating player-useable door.
A brush entity for use as a rotating player-useable door. For a sliding door, use [[func_door]] instead. In [[Source]], [[prop_door_rotating]] has replaced func_door_rotating as the preferred option for most circumstances.


In [[Source]], [[prop_door_rotating]] has replaced it for most purposes. For a sliding door, use [[func_door]] instead.
To make a non-door model into a rotating door, make a [[prop_dynamic]] from the desired model and make its parent a little nodrawed [[func_door_rotating]] at the rotating origin.


To make a non-door model into a rotating door, make a [[prop_dynamic]] from the desired model and make its parent a little nodrawed [[func_door_rotating]] at the rotating origin.
To make a pair of doors open and close together, give them the same '''targetname'''.


==Keyvalues==
==Keyvalues==

Revision as of 11:27, 24 February 2006

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Entity Description

A brush entity for use as a rotating player-useable door. For a sliding door, use func_door instead. In Source, prop_door_rotating has replaced func_door_rotating as the preferred option for most circumstances.

To make a non-door model into a rotating door, make a prop_dynamic from the desired model and make its parent a little nodrawed func_door_rotating at the rotating origin.

To make a pair of doors open and close together, give them the same targetname.

Keyvalues

<integer> The amount, in degrees, that the door should rotate when it's opened.
  • solidbsp
<boolean> If set, use VPhysics, otherwise use BSP.

Flags

  • 1 : Starts Open
  • 2 : Reverse Dir
  • 4 : Non-solid to Player
  • 8 : Passable
  • 16 : One-way
  • 32 : Toggle
  • 64 : X Axis
  • 128: Y Axis
  • 256 :Use Opens
  • 512 : NPCs Can't
  • 1024 : Touch Opens
  • 2048 : Starts locked
  • 4096 : Door Silent

Inputs

Outputs

See Also