Func door: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
Line 27: Line 27:


==See Also==
==See Also==
* [[func_lookdoor]]
* [[func_door_rotating]]
* [[func_door_rotating]]
* [[prop_door_rotating]]
* [[prop_door_rotating]]


[[Category:Entities]][[Category:Brush Entities]]
[[Category:Entities]][[Category:Brush Entities]]

Revision as of 00:36, 21 February 2006

Template:Wrongtitle

Entity Description

A brush entity that will move like a sliding door.

For a door that pivots or rotates, use prop_door_rotating or func_door_rotating instead.

For having a prop based sliding door, make a prop_dynamic from the desired model and make its parent a little nodrawed func_door with a big negative lip.

Keyvalues

<angle> The direction the door will move, when it opens.
  • filtername
<filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )

Flags

Inputs

Outputs

See Also