Template:Archived Page History/Half-Life 2: Episode One/en: Difference between revisions
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* Source shared (<code>hl2</code>) | * Source shared (<code>hl2</code>) | ||
* {{src13sp|4}} engine branch | * {{src13sp|4}} engine branch | ||
== Chapters == | |||
# [[Undue Alarm]] | |||
# [[Direct Intervention]] | |||
# [[Lowlife]] | |||
# [[Urban Flight]] | |||
# [[Exit 17]] | |||
== Gallery == | == Gallery == |
Revision as of 09:06, 26 July 2023
Half-Life 2: Episode One is the first in a series of games that reveal the aftermath of
Half-Life 2 and launch a journey beyond City 17. It focuses on developing Alyx as a character.
Consciousness returns. Gordon and Alyx discover they've somehow escaped both the reactor explosion and the G-Man's malevolent grasp. Before they can ponder their miraculous survival, the crippled Citadel lurches back to life just long enough to initiate a self-destruct sequence. With Alyx at his side, Gordon must flee a city in chaos before the Citadel's final detonation turns City 17 into a toxic, mutant-infested crater.
Content
- Episode One (
episodic
) - Source shared (
hl2
) Source 2013 Singleplayer engine branch