PBR (Strata shader): Difference between revisions
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Note:Similar unrelated PBR-based shaders are also used in
Titanfall branch and
Source 2.
Confirm:Which games use $useparallax and which ones use $parallax? Are they the same?
SirYodaJedi (talk | contribs) m (SirYodaJedi moved page PBR (shader)/en to PBR (Strata shader)/en: There are many different PBR implementations; this page focuses on Strata's implementation) |
SirYodaJedi (talk | contribs) m (Limit scope) |
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{{Language subpage}}{{Shader|PBR|engine={{strata|4.1}} | {{Language subpage}}{{Shader|PBR|engine={{strata|4.1}}}} It uses many different texture maps to create a more accurate simulation of light. | ||
{{note|Similar unrelated PBR-based shaders are also used in {{tfbranch|4.1}} and {{Source2|4.1}}.}} | |||
==Supported Parameters== | ==Supported Parameters== | ||
===Basics=== | ===Basics=== |
Revision as of 07:21, 6 July 2023

PBR
It uses many different texture maps to create a more accurate simulation of light.



Supported Parameters
Basics
Adjustment
PBR
$mraotexture
$model
$speculartexture

$parallax
$useparallax
$parallaxdepth
$parallaxcenter
Lighting
$bumpmap
$normaltexture
$emissiontexture
Reflection
$envmap
$envmapcontrast
$envmapsaturation
$envmaptint
$useenvambient
Transparency
$alpha
$alphatest
$alphatestreference
$translucent
%keywords - A list of keywords separated by commas. Examples of keywords are: architectural,brown,gray,grime,hanger,industrial,metal,modern,shed,urban,wall,floor