Havok: Difference between revisions

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'''Havok''' is a company that licenses the [[physics]] middleware used in [[Source]] games. The original engine licensed by Valve, '''Ipion Virtual Physics''' (IVP), was acquired by Havok in 2000 with the original hefty license fees intact. It is now a legacy product superseded by Havok's in-house middleware suite. Havok was acquired by Microsoft in 2015.
'''Havok''' is a company that licenses the [[physics]] middleware used in [[Source]] games. The original engine licensed by Valve, '''Ipion Virtual Physics''' (IVP), was acquired by Havok in 2000 with the original hefty license fees intact. It is now a legacy product superseded by Havok's in-house middleware suite. Havok was acquired by Microsoft in 2015.


==Licensing==
== Licensing ==
IVP was initially licensed for an estimated $50,000-$60,000 per title. The licensing cost for third-party Source games formerly was $25,000 per title.  
IVP was initially licensed for an estimated $50,000-$60,000 per title. The licensing cost for third-party {{Source|1}} games formerly was $25,000 per title.  


As of 2021, the licensing cost for use with Valve engines has been waived in an agreement between Valve and Microsoft (the parent company of Havok). The license is now free.
As of 2021, the licensing cost for use with Valve engines has been waived in an agreement between Valve and Microsoft (the parent company of Havok). The license is now free.


[[Rubikon]], the [[Source 2]] physics engine, was built in part to replace the Havok middleware and reduce licensing costs.
[[Rubikon]], the {{Source 2|1}} physics engine, was built in part to replace the Havok middleware and reduce licensing costs.


== External links ==
== External links ==

Revision as of 11:06, 1 July 2023

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Havok logo. © Microsoft Corporation

Havok is a company that licenses the physics middleware used in Source games. The original engine licensed by Valve, Ipion Virtual Physics (IVP), was acquired by Havok in 2000 with the original hefty license fees intact. It is now a legacy product superseded by Havok's in-house middleware suite. Havok was acquired by Microsoft in 2015.

Licensing

IVP was initially licensed for an estimated $50,000-$60,000 per title. The licensing cost for third-party Source games formerly was $25,000 per title.

As of 2021, the licensing cost for use with Valve engines has been waived in an agreement between Valve and Microsoft (the parent company of Havok). The license is now free.

Rubikon, the Source 2 physics engine, was built in part to replace the Havok middleware and reduce licensing costs.

External links