Half-Life 2: Remastered Collection: Difference between revisions
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{{hl2r|4|nt=1}} is the upcoming remaster of {{hl2|4}}, using the {{csgobranch|4}} with features such as [[Env_cascade_light|CSM]] (Real-time dynamic shadows) coming from the skybox. It is currently in development and has not been announced yet. | {{hl2r|4|nt=1}} is the upcoming remaster of {{hl2|4}}, using the {{csgobranch|4}} with features such as [[Env_cascade_light|CSM]] (Real-time dynamic shadows) coming from the skybox. It is currently in development and has not been announced yet. | ||
The collection is currently being developed by Fillip Victor, the same developer who developed {{hl2u|4}}. Additionally, the game will also ships with [[w:64-bit|64-bit]] executable, which can improve performance and have full access to system memory (over 4GB RAM) on newer hardware. | |||
Here are the following games that are planned to be remastered and included on this collection: | Here are the following games that are planned to be remastered and included on this collection: | ||
Revision as of 06:38, 25 June 2023
Half-Life 2: Remastered Collection is the upcoming remaster of
Half-Life 2, using the
CS:GO engine branch with features such as CSM (Real-time dynamic shadows) coming from the skybox. It is currently in development and has not been announced yet.
The collection is currently being developed by Fillip Victor, the same developer who developed
Half-Life 2: Update. Additionally, the game will also ships with 64-bit executable, which can improve performance and have full access to system memory (over 4GB RAM) on newer hardware.
Here are the following games that are planned to be remastered and included on this collection: