Modification: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
Line 15: Line 15:
To install a modification automatically, follow these instructions:
To install a modification automatically, follow these instructions:
===Method 1:===
===Method 1:===
# Copy the mod folder (with the {{Ent|gameinfo.txt}} file directly inside) into your {{Path|sourcemods}} folder. (usually {{Path|...\Steam\SteamApps\sourcemods}}, for example: <br>{{Path|C:\Program Files\Steam\SteamApps\sourcemods}} [for 32-bit] {{Path|C:\Program Files (x86)\Steam\SteamApps\sourcemods}} [for 64-bit]).
# Copy the mod folder (with the {{Ent|gameinfo.txt}} file directly inside) into your {{Path|sourcemods}} folder. (usually {{Path|\Steam\SteamApps\sourcemods}}, for example: <br>{{Path|C:\Program Files\Steam\SteamApps\sourcemods}} [for 32-bit] {{Path|C:\Program Files (x86)\Steam\SteamApps\sourcemods}} [for 64-bit]).
# Start/Restart [[Steam]]. If the mod is available for play, Steam should list it in your Games library.
# Start/Restart [[Steam]]. If the mod is available for play, Steam should list it in your Games library.



Revision as of 07:33, 25 June 2023

English (en)Deutsch (de)Esperanto (eo)Español (es)Français (fr)Suomi (fi)Hrvatski (hr)한국어 (ko)Nederlands (nl)Polski (pl)Русский (ru)Українська (uk)Tiếng Việt (vi)中文 (zh)中文(臺灣) (zh-tw)Translate (Translate)

A modification, often abbreviated to mod, is an alteration or creation of files for a game engine, which allow it to modify the gameplay style, graphics, environments, models, etc.

Mods in a broad sense can be a game. Mods in the narrow sense add something to the game.

Warning.pngWarning:Not every game developer or copyright holder allows mods. Read the End User License Agreements and other related documents. Please note that they may change from time to time.

Types of Mods

  • Third-party modifications are mods that has not been developed by the original game designer. Mods are typically third-party, as first-party mods are often called expansions.
  • Total conversions (sometimes abbreviated TC) are mods that have altered their original games to such extents (through new models, new animations, new code, among other things) that their original games can no longer be recognized. The amount of work and expertize required for total conversions, makes these types of mods very rare.
  • Dead modifications are mods that (often due to loss of interest or internal problems) have ceased development and been abandoned without producing a release.

Installing Source Engine mods

Todo: Manual installation with -game parameter (same process as GoldSrc and Quake; allows for more complex VPK mounting in gameinfo.txt)

To install a modification automatically, follow these instructions:

Method 1:

  1. Copy the mod folder (with the gameinfo.txt file directly inside) into your 🖿sourcemods folder. (usually 🖿…\Steam\SteamApps\sourcemods, for example:
    🖿C:\Program Files\Steam\SteamApps\sourcemods [for 32-bit] 🖿C:\Program Files (x86)\Steam\SteamApps\sourcemods [for 64-bit]).
  2. Start/Restart Steam. If the mod is available for play, Steam should list it in your Games library.

Method 2:

  1. Copy the mod folder (again, with the gameinfo.txt file directly inside) into 🖿\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer or 🖿Source SDK Base 2013 Multiplayer folder.
  2. Launch hl2.exe with -steam -game "(mod folder name)" command-line parameters. Or you can add the same launch options to Source SDK Base 2013 on Steam games library, then click Play.
Warning.pngWarning:The 🖿sourcemods folder must be on the same drive as Steam is installed. If there is insufficient drive space, it can instead be installed manually in the base game's directory.

See Also