Half-Life Asset Manager: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{back|Half-Life Unified SDK}}
'''Half-Life Asset Manager''' is a new tool that has been developed to support multiple asset types compared to its predecessor [[Half-Life Model Viewer]]. This innovative tool offers many benefits, including the ability to easily update and support other [[Half-life 1]] assets in the future. Another advantage of using [[Half-Life Asset Manager]] is that it eliminates any unsuitable associations with HLMV.exe created by previous versions of the program.
{{draft}}
 
{{Multipage}}
== Features ==
{{GoldSrc sdktools}}
# Support for multiple asset types: [[Half-Life Asset Manager]] allows the user to work with multiple asset types rather than just [[Half-life 1]] studio models, making it easier for users to edit various assets.
# Improved stability and reduced RAM usage: The tool is designed to be more stable with reduced memory usage compared to its predecessor, Jed’s HLMV.
# Advanced hitbox editing: [[Half-Life Asset Manager]] provides the option to edit hitboxes that can be used in-game, making it easier for users to optimize their game models.
# Texture replacement without recompiling: Unlike the [[Half-Life Model Viewer]], [[Half-Life Asset Manager]] allows users to replace textures without having to recompile.
# User-friendly interface: The tool has a rebuilt user interface designed using Qt instead of wxWidgets, providing a better user experience.
# Game configurations: Asset Manager supports accessing game content in the main game directory, SteamPipe directories, and mod directories.
 
== Drawbacks ==
# Only compatible with [[Half-life 1]]/[[GoldSource]]: [[Half-Life Asset Manager]] is not compatible with [[Half-Life 2]]/[[Source]] and [[Source 2]], limiting its usefulness to those working with [[Half-life 1]] assets.
# Changing file associations: Users who have file associations set up for one or more of the file types supported by [[Half-Life Asset Manager]] will need to manually change the association in the control panel.
# Superseded by [[Half-Life Asset Manager]]: The previous tool, [[Half-Life Model Viewer]], has been superseded by [[Half-Life Asset Manager]], indicating that no further updates or support will be made to the older tool.
 
 
== Screenshots ==
<gallery mode=nolines widths=384px heights=256px>
Image:hlma1.jpg|Gui
Image:hlma2.jpg|Gui
</gallery>{{clear}}
 
== External Links ==
* [https://twhl.info/thread/view/20070?page=last TWHL]
* [https://github.com/SamVanheer/HalfLifeAssetManager Github]

Revision as of 22:23, 15 June 2023

Half-Life Asset Manager is a new tool that has been developed to support multiple asset types compared to its predecessor Half-Life Model Viewer. This innovative tool offers many benefits, including the ability to easily update and support other Half-life 1 assets in the future. Another advantage of using Half-Life Asset Manager is that it eliminates any unsuitable associations with HLMV.exe created by previous versions of the program.

Features

  1. Support for multiple asset types: Half-Life Asset Manager allows the user to work with multiple asset types rather than just Half-life 1 studio models, making it easier for users to edit various assets.
  2. Improved stability and reduced RAM usage: The tool is designed to be more stable with reduced memory usage compared to its predecessor, Jed’s HLMV.
  3. Advanced hitbox editing: Half-Life Asset Manager provides the option to edit hitboxes that can be used in-game, making it easier for users to optimize their game models.
  4. Texture replacement without recompiling: Unlike the Half-Life Model Viewer, Half-Life Asset Manager allows users to replace textures without having to recompile.
  5. User-friendly interface: The tool has a rebuilt user interface designed using Qt instead of wxWidgets, providing a better user experience.
  6. Game configurations: Asset Manager supports accessing game content in the main game directory, SteamPipe directories, and mod directories.

Drawbacks

  1. Only compatible with Half-life 1/GoldSource: Half-Life Asset Manager is not compatible with Half-Life 2/Source and Source 2, limiting its usefulness to those working with Half-life 1 assets.
  2. Changing file associations: Users who have file associations set up for one or more of the file types supported by Half-Life Asset Manager will need to manually change the association in the control panel.
  3. Superseded by Half-Life Asset Manager: The previous tool, Half-Life Model Viewer, has been superseded by Half-Life Asset Manager, indicating that no further updates or support will be made to the older tool.


Screenshots

External Links