Func vehicle (Jabroni Brawl): Difference between revisions

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(Changed flags to reflect JB3's FGD)
m (Moved from "Jabroni Brawl: Episode 3" category to "Jabroni Brawl: Episode 3 Entities" category.)
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{{lang|Func vehicle|$title=func_vehicle}}[[Category:Brush Entities]][[Category:Non-internal entity]][[Category:Jabroni Brawl: Episode 3]]
{{lang|Func vehicle|$title=func_vehicle}}[[Category:Brush Entities]][[Category:Non-internal entity]][[Category:Jabroni Brawl: Episode 3 Entities]]
{{EntityTabs|func vehicle|goldsrc = 1|source = 1|main = source}}
{{EntityTabs|func vehicle|goldsrc = 1|source = 1|main = source}}
{{jbep3}} {{ent|func_vehicle}} is a [[brush entity]] available in {{jbep3|3}}.
{{jbep3}} {{ent|func_vehicle}} is a [[brush entity]] available in {{jbep3|3}}.

Revision as of 13:56, 14 June 2023

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Template:EntityTabs Jabroni Brawl: Episode 3 func_vehicle is a brush entity available in Jabroni Brawl: Episode 3.

Todo: needs somebody to actually go over it with the Jabroni Brawl: Episode 3 FGD.

Description

Confirm:This all referred to the GoldSrc version. how much applies to Jabroni Brawl: Episode 3?

An entity that behaves like func_tracktrain coupled with func_traincontrols. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.

This entity uses a unique brush entity to control it, called func_vehiclecontrols.

Keyvalues

Template:KV BaseTrain

Flags

No Pitch (X-rot) : [1]
No User Control : [2]
Forward Only : [4]
Passable : [8]
Disables collisions on the object.
Use max speed for pitch shifting move sound : [256]
Is unblockable by players : [512]

Inputs

Template:I BaseTrain