Func vehicle (Jabroni Brawl): Difference between revisions
Jump to navigation
Jump to search

SirYodaJedi (talk | contribs) m (Add entitytabs) |
(Changed flags to reflect JB3's FGD) |
||
Line 15: | Line 15: | ||
== Flags == | == Flags == | ||
{{ | {{fl|1|No Pitch (X-rot)}} | ||
{{fl|2|No User Control}} | |||
{{fl|4|Forward Only}} | |||
{{fl|8|Passable|Disables collisions on the object.}} | |||
{{fl|256|Use max speed for pitch shifting move sound}} | |||
{{fl|512|Is unblockable by players}}</onlyinclude> | |||
== Inputs == | == Inputs == | ||
{{I BaseTrain}} | {{I BaseTrain}} |
Revision as of 13:25, 14 June 2023


Template:EntityTabs
func_vehicle is a brush entity available in Jabroni Brawl: Episode 3.
Description
An entity that behaves like func_tracktrain coupled with func_traincontrols. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.
This entity uses a unique brush entity to control it, called func_vehiclecontrols.
Keyvalues
Flags
- No Pitch (X-rot) : [1]
- No User Control : [2]
- Forward Only : [4]
- Passable : [8]
- Disables collisions on the object.
- Use max speed for pitch shifting move sound : [256]
- Is unblockable by players : [512]