CompileNonSolid: Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) m (SirYodaJedi moved page %compilenonsolid to %CompileNonSolid) |
SirYodaJedi (talk | contribs) (use this instead of func_illusionary, when possible) |
||
| Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
Add this [[VMT]] parameter to make brushes non-solid. When compiling the map, [[VBSP]] will flag the brush with this material as non-solid. Useful for foliage or light effects. | Add this [[VMT]] parameter to make brushes non-solid. When compiling the map, [[VBSP]] will flag the brush with this material as non-solid. Useful for foliage or light effects. | ||
Unlike [[func_illusionary]], a brush with a {{code|%CompileNonSolid}} face does not count as an [[edict]]. | |||
Equivalent to the {{code|NOCLIP}} [[tool textures (GoldSrc)|tool texture]] in {{goldsrc|4}}. | |||
[[Category:List of Shader Parameters]] | [[Category:List of Shader Parameters]] | ||
Revision as of 07:38, 14 June 2023
Add this VMT parameter to make brushes non-solid. When compiling the map, VBSP will flag the brush with this material as non-solid. Useful for foliage or light effects.
Unlike func_illusionary, a brush with a %CompileNonSolid face does not count as an edict.
Equivalent to the NOCLIP tool texture in
GoldSrc.