VIDE: Difference between revisions

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m (→‎Bugs: can't load a compressed BSP)
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{{Bug|{{ent|point_message}} texts are treated as sounds by automatic scan. This bug can cause VIDE trying to pack sounds that don't exist!}}
{{Bug|{{ent|point_message}} texts are treated as sounds by automatic scan. This bug can cause VIDE trying to pack sounds that don't exist!}}
{{Bug|Sometimes textures used as <code>$refracttinttexture</code> aren't added by automatic scan.}}
{{Bug|Sometimes textures used as <code>$refracttinttexture</code> aren't added by automatic scan.}}
{{bug|BSPs which have [[BSPZIP#Compression|compressed]] will fail to load in VIDE, and need to be decompressed with [[BSPZIP]] first.
{{bug|BSPs which have [[BSPZIP#Compression|compressed]] will fail to load in VIDE, and need to be decompressed with [[BSPZIP]] first.}}


== See Also ==
== See Also ==

Revision as of 12:52, 21 May 2023

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VIDE, or the Valve Integrated Development Environment, is a third-party tool used by Source developers and mappers. Its primary feature is the embedding of custom content into a .bsp map file and features a mass VTF/VMT editor.

VIDE in use.

Features

  • Hammer Splitter Editor
  • Package Viewer (equivalent to GCFScape)
  • Particle Editor
  • VBSP Editor
  • VMT Editor
  • Mass VMT Editor
  • VTF Editor (equivalent to VTFEdit)
  • Mass VTF Editor
  • BSP Info
  • Entity Lump Editor (equivalent to Entspy)
  • Pakfile Lump Editor (equivalent to Pakrat)

Tutorial

There is a tutorial by TopHATTWaffle on his website, here.

Download

Bugs

Icon-Bug.pngBug:Automatic scan doesn't add custom decals.  [todo tested in ?]
Icon-Bug.pngBug:point_message texts are treated as sounds by automatic scan. This bug can cause VIDE trying to pack sounds that don't exist!  [todo tested in ?]
Icon-Bug.pngBug:Sometimes textures used as $refracttinttexture aren't added by automatic scan.  [todo tested in ?]
Icon-Bug.pngBug:BSPs which have compressed will fail to load in VIDE, and need to be decompressed with BSPZIP first.  [todo tested in ?]

See Also