Func vehicle (Jabroni Brawl): Difference between revisions

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(now properly refers to its JBEp3 version. the CS version was moved to a GoldSource page.)
m (fix link to goldsus ver)
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{{lang|Func vehicle|$title=func_vehicle}}[[Category:Brush Entities]][[Category:Non-internal entity]][[Category:Jabroni Brawl: Episode 3]]
{{lang|Func vehicle|$title=func_vehicle}}[[Category:Brush Entities]][[Category:Non-internal entity]][[Category:Jabroni Brawl: Episode 3]]
{{entity also in GoldSrc}}
{{entity also in GoldSrc|func_vehicle (GoldSource Engine)}}
{{jbep3}} {{ent|func_vehicle}} is a [[brush entity]] available in {{jbep3|3}}.
{{jbep3}} {{ent|func_vehicle}} is a [[brush entity]] available in {{jbep3|3}}.


{{Todo|needs somebody to actually go over it with the {{jbep3}} FGD.}}
{{Todo|needs somebody to actually go over it with the {{jbep3}} FGD.}}
== Description ==
== Description ==
{{confirm|This all referred to the GoldSource version. how much applies to {{jbep3}}?}}
{{confirm|This all referred to the GoldSrc version. how much applies to {{jbep3}}?}}


An entity that behaves like {{ent|func_tracktrain}} coupled with {{ent|func_traincontrols}}. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.
An entity that behaves like {{ent|func_tracktrain}} coupled with {{ent|func_traincontrols}}. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.

Revision as of 15:40, 20 May 2023

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Jabroni Brawl: Episode 3 func_vehicle is a brush entity available in Jabroni Brawl: Episode 3.

Todo: needs somebody to actually go over it with the Jabroni Brawl: Episode 3 FGD.

Description

Confirm:This all referred to the GoldSrc version. how much applies to Jabroni Brawl: Episode 3?

An entity that behaves like func_tracktrain coupled with func_traincontrols. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.

This entity uses a unique brush entity to control it, called func_vehiclecontrols.

Keyvalues

Template:KV BaseTrain

Flags

Template:Fl BaseTrain

Inputs

Template:I BaseTrain