This article relates to the game "Portal 2." Click here for more information.
This article relates to the game "Portal 2". Click here for more information.

Trigger tractorbeam: Difference between revisions

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m (Amicdict moved page Trigger tractorbeam to Trigger tractorbeam/en: Move english page to subpage to prepare for use of {{MultiPage}}.)
m ({{lang}} -> {{Language subpage}})
Line 1: Line 1:
{{P2 topicon}} {{P2CE topicon}}
{{P2 topicon}} {{P2CE topicon}}
{{Lang|title=trigger_tractorbeam}}
{{Language subpage|title=trigger_tractorbeam}}
{{Ent not in fgd|because=It crashes the game when other necessary entities are not present}}
{{Ent not in fgd|because=It crashes the game when other necessary entities are not present}}
{{Stub}}
{{Stub}}

Revision as of 19:09, 22 April 2023

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Stub

This article or section is a stub. You can help by expanding it.

Template:Entity It is a trigger is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. Template:ModernWarning