Trigger tractorbeam: Difference between revisions
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m (Amicdict moved page Trigger tractorbeam to Trigger tractorbeam/en: Move english page to subpage to prepare for use of {{MultiPage}}.) |
m ({{lang}} -> {{Language subpage}}) |
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{{P2 topicon}} {{P2CE topicon}} | {{P2 topicon}} {{P2CE topicon}} | ||
{{ | {{Language subpage|title=trigger_tractorbeam}} | ||
{{Ent not in fgd|because=It crashes the game when other necessary entities are not present}} | {{Ent not in fgd|because=It crashes the game when other necessary entities are not present}} | ||
{{Stub}} | {{Stub}} |
Revision as of 19:09, 22 April 2023


Template:Entity It is a trigger is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. Template:ModernWarning