Prop minigun: Difference between revisions
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(Undid entire Disambiguation thing. That should not have happened because its one and the same entity in both games. BUT it is entirely broken in L4d2 and does not function.) |
(modifier depracated template to warning, explaining exactly why L4D2 uses a different entity name for the minigun.) |
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{{CD|CPropMinigun}} | {{CD|CPropMinigun}} | ||
{{Entity|prop_minigun|Type=e0|series=l4d}} It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors. | {{Entity|prop_minigun|Type=e0|series=l4d}} It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors. | ||
{{ | {{ModernWarning|{{l4d2|4}} must use [[Prop_minigun_l4d1]] instead! Using this entity in {{l4d2|4}} spawns a [[Prop_mounted_machine_gun]].<br> | ||
This is because the class name for the Prop_mounted_machine_gun in {{l4d2|4}} is <code>prop_minigun</code>. While the actual minigun uses classname <code>Prop_minigun_l4d1</code>.<br> | |||
This most likely happened because Valve didn't intend to copying over the minigun at release of {{l4d2|4}} and decided to just re-use the classname instead of properly renaming it.}} | |||
[[File:l4d1_minigun.png|thumb]] | [[File:l4d1_minigun.png|thumb]] | ||
Revision as of 05:07, 17 April 2023
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CPropMinigun |
Template:Entity It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors. Template:ModernWarning
Keyvalues
- Max yaw (MaxYaw) <float>
- Max yaw the gun can be turned.
- Max pitch (MaxPitch) <float>
- Max pitch the gun can be depressed.
- Min pitch (MinPitch) <float>
- Min pitch the gun can be raised.
Outputs
- OnFireStart
- Fired when the minigun has spun up and is starting firing.
- OnFireStop
- Fired when the minigun has stopped firing.
ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
z_minigun_atomize | 0 | minigun should atomize zombies | |
z_minigun_cooldown_time | 3 | Minigun cooldown time | |
z_minigun_damage_rate | 48000 | Minigun damage rate, in health/minute | |
z_minigun_debug | 0 | ||
z_minigun_fire_anim | 0 | survivors use a separate anim when firing miniguns | |
z_minigun_fire_anim_speed | 1 | cycle rate for main sequence when firing miniguns | |
z_minigun_fire_think_interval | 0.2 | ||
z_minigun_firing_speed | 15 | ||
z_minigun_overheat_time | 20 | Minigun overheat time | |
z_minigun_particles | 1 | 1=attachment, 2=control points (like smoker_tongue drip) | |
z_minigun_rate_of_fire | 1500 | Minigun rate of fire, in bullets/minute | |
z_minigun_spin_down_speed | 4 | ||
z_minigun_spin_up_speed | 15 | ||
z_minigun_spread | 7 | Minigun spray in degrees from forward | |
z_minigun_stand_distance | 36 |