Prop minigun: Difference between revisions

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(-changed to disambiguation)
(Undid entire Disambiguation thing. That should not have happened because its one and the same entity in both games. BUT it is entirely broken in L4d2 and does not function.)
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{{lang|prop_minigun|title=prop_minigun (disambiguation)}}{{disambig}}
{{CD|CPropMinigun}}
{{Entity|prop_minigun|Type=e0|series=l4d}} It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors.
{{ModernDeprecated|{{l4d2|4}} must use [[Prop_minigun_l4d1]] instead! Using this entity in {{l4d2|4}} spawns a [[Prop_mounted_machine_gun]].}}
[[File:l4d1_minigun.png|thumb]]


[[prop_minigun]] may refer to:
== Keyvalues ==
* {{l4d}} [[Prop_minigun/Left_4_Dead_1]]
{{KV|Max yaw|intn=MaxYaw|float|Max yaw the gun can be turned.}}
* {{l4d2}} [[Prop_minigun/Left_4_Dead_2]]
{{KV|Max pitch|intn=MaxPitch|float|Max pitch the gun can be depressed.}}
{{KV|Min pitch|intn=MinPitch|float|Min pitch the gun can be raised.}}
 
== Outputs ==
{{IO|OnFireStart|Fired when the minigun has spun up and is starting firing.}}
{{IO|OnFireStop|Fired when the minigun has stopped firing.}}
 
== ConVars ==
{{varcom|start}}
{{varcom|z_minigun_atomize|0||minigun should atomize zombies}}
{{varcom|z_minigun_cooldown_time|3||Minigun cooldown time}}
{{varcom|z_minigun_damage_rate|48000||Minigun damage rate, in health/minute}}
{{varcom|z_minigun_debug|0||}}
{{varcom|z_minigun_fire_anim|0||survivors use a separate anim when firing miniguns}}
{{varcom|z_minigun_fire_anim_speed|1||cycle rate for main sequence when firing miniguns}}
{{varcom|z_minigun_fire_think_interval|0.2||}}
{{varcom|z_minigun_firing_speed|15||}}
{{varcom|z_minigun_overheat_time|20||Minigun overheat time}}
{{varcom|z_minigun_particles|1||1{{=}}attachment, 2{{=}}control points (like smoker_tongue drip)}}
{{varcom|z_minigun_rate_of_fire|1500||Minigun rate of fire, in bullets/minute}}
{{varcom|z_minigun_spin_down_speed|4||}}
{{varcom|z_minigun_spin_up_speed|15||}}
{{varcom|z_minigun_spread|7||Minigun spray in degrees from forward}}
{{varcom|z_minigun_stand_distance|36||}}
{{varcom|end}}
 
==See also==
*{{ent|prop_mounted_machine_gun}}
*{{ent|prop_minigun_l4d1}}

Revision as of 04:39, 17 April 2023

C++ Class hierarchy
CPropMinigun
CBaseMountedWeapon
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

Template:Entity It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors.

Obsolete-notext.pngDeprecated:Left 4 Dead 2 Left 4 Dead 2 must use Prop_minigun_l4d1 instead! Using this entity in Left 4 Dead 2 Left 4 Dead 2 spawns a Prop_mounted_machine_gun.
L4d1 minigun.png

Keyvalues

Max yaw (MaxYaw) <float>
Max yaw the gun can be turned.
Max pitch (MaxPitch) <float>
Max pitch the gun can be depressed.
Min pitch (MinPitch) <float>
Min pitch the gun can be raised.

Outputs

OnFireStart
Fired when the minigun has spun up and is starting firing.
OnFireStop
Fired when the minigun has stopped firing.

ConVars

Cvar/Command Parameters or default value Descriptor Effect
z_minigun_atomize 0 minigun should atomize zombies
z_minigun_cooldown_time 3 Minigun cooldown time
z_minigun_damage_rate 48000 Minigun damage rate, in health/minute
z_minigun_debug 0
z_minigun_fire_anim 0 survivors use a separate anim when firing miniguns
z_minigun_fire_anim_speed 1 cycle rate for main sequence when firing miniguns
z_minigun_fire_think_interval 0.2
z_minigun_firing_speed 15
z_minigun_overheat_time 20 Minigun overheat time
z_minigun_particles 1 1=attachment, 2=control points (like smoker_tongue drip)
z_minigun_rate_of_fire 1500 Minigun rate of fire, in bullets/minute
z_minigun_spin_down_speed 4
z_minigun_spin_up_speed 15
z_minigun_spread 7 Minigun spray in degrees from forward
z_minigun_stand_distance 36

See also