Trigger soundscape: Difference between revisions
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{{entity|trigger_soundscape|type=e2}} It automatically triggers an {{ent|env_soundscape_triggerable}} whenever a player is inside its volume and not triggering any other soundscape entities. | {{entity|trigger_soundscape|type=e2}} It automatically triggers an {{ent|env_soundscape_triggerable}} whenever a player is inside its volume and not triggering any other soundscape entities. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Soundscape|intn=soundscape|targetname|The {{ent|env_soundscape_triggerable}} that this brush triggers. {{ | {{KV|Soundscape|intn=soundscape|targetname|The {{ent|env_soundscape_triggerable}} that this brush triggers. {{ModernConfusion|Not to be confused with the actual soundscape that the <tt>env_soundscape_triggerable</tt> then calls.}}}} | ||
== See Also == | == See Also == |
Revision as of 03:54, 17 April 2023


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CTriggerSoundscape |
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Template:Entity It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities.
Keyvalues
- Soundscape (soundscape) <targetname>
- The env_soundscape_triggerable that this brush triggers.
Risk of Confusion:Not to be confused with the actual soundscape that the env_soundscape_triggerable then calls.