P2map publish: Difference between revisions
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If you wish to include custom assets (textures, models, sounds) then you will need to pack those files into the BSP using a tool like [[bspzip]] before uploading to the Workshop. | If you wish to include custom assets (textures, models, sounds) then you will need to pack those files into the BSP using a tool like [[bspzip]] before uploading to the Workshop. | ||
<br> | |||
[[File:Alternative_Publishing_tool.png|400px|thumbnail|right|Screenshot of Everfire's Portal 2 Map Uploader.]] | |||
== Alternatives == | |||
A community made replacement for p2map_publish developed by Trico Everfire: {{tEPT|4}} A stable, multiplatform uploader, identical to p2map_publish in design with some additional features of quality of life improvements as well as some additions such as adding/removing tags and uploading multiple preview images/videos. | |||
== External Links == | |||
* [https://github.com/Trico-Everfire/p2-publishing-tool/releases P2-Publishing-Tool on GitHub] | |||
[[Category:Third Party Tools]] | |||
[[Category: Portal 2 Level Design]] | [[Category: Portal 2 Level Design]] |
Revision as of 19:20, 10 April 2023
If you are uploading a Portal 2 map to Steam Workshop that was built in Hammer, then you must upload it with a separate utility called p2map_publish.exe, found in \SteamApps\common\Portal 2\bin\ as part of the Portal 2 Authoring Tools.
Usage is fairly straightforward -- click Add to add an entry for your map and upload a map thumbnail and BSP file.
If you wish to include custom assets (textures, models, sounds) then you will need to pack those files into the BSP using a tool like bspzip before uploading to the Workshop.
Alternatives
A community made replacement for p2map_publish developed by Trico Everfire: Everfire's Portal 2 Map Uploader A stable, multiplatform uploader, identical to p2map_publish in design with some additional features of quality of life improvements as well as some additions such as adding/removing tags and uploading multiple preview images/videos.