Template:Archived Page History/Half-Life 2: Lost Coast/en: Difference between revisions

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{{Language subpage}}
{{Language subpage}}
{{game release|appid=340}}
{{packages|list=* [[Package: Half-Life 2: Episode One|Half-Life 2: Episode One]]
* [[Package: Half-Life 2|Half-Life 2]]
<!--* [[Package: Source Premier Pack|Source Premier Pack]]-->
* [[Package: The Orange Box|The Orange Box]]
* [[Package: Valve Complete Pack|Valve Complete Pack]]}}


{{hl2lc|4}} is a playable technology showcase that introduces [[HDR|High Dynamic Range]] lighting to the {{source|4}} engine. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, [[User:Robin Walker|Robin Walker]], Gary McTaggart, [[User:Gabe Newell|Gabe Newell]], and Chris Green.
{{hl2lc|4}} is a playable technology showcase that introduces [[HDR|High Dynamic Range]] lighting to the {{source|4}} engine. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, [[User:Robin Walker|Robin Walker]], Gary McTaggart, [[User:Gabe Newell|Gabe Newell]], and Chris Green.
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== See Also ==
== See Also ==
* [[Half-Life 2: Episode Three]]
* [[Half-Life 2: Episode Three]]
{{half life games}}
 
[[Category:Half-Life 2]][[Category:Regions & Atmospheres]][[Category:Valve Games]]
[[Category:Half-Life 2]][[Category:Regions & Atmospheres]][[Category:Valve Games]]
[[Category:Source 2013 SP engine branch games]]
[[Category:Source 2013 SP engine branch games]]

Revision as of 19:51, 9 April 2023

Flag-white.pngEnglish (en)

Half-Life 2: Lost Coast Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source Source engine. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green.

The game is available for free to all owners of Half-Life 2 Half-Life 2. It was originally planned as a section of the Highway 17 chapter of Half-Life 2.

Additionally, a cut down version of Half-Life 2: Lost Coast is available in the Source SDK Bases as a non-playable hardware test, labeled SourceTest. This version has a preprogrammed camera following a path that leads the viewer up the mountain. After the sequence completes, the user is presented with a dialogue showing their preformance and an option to upload then to Valve. This version also lacks the commentary or any user playability whatsoever.

Architecture

  • Byzantine monastery
    • Outer courtyard
    • Crumbling interior
    • Stained glass
    • Patchy murals
  • Small town/village in the distance

Environment

  • Smoothly rounded cliffs and stacks
    • Bottom few feet should be made reflective to indicate recent wetness
  • Expanses of wet, rocky sand

NPCs

References

See Also