Blob element: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
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This entity is ''only'' in Half-Life 2 and the 2013 SDK. Not even the Episodes have it. | This entity is ''only'' in Half-Life 2 and the 2013 SDK. Not even the Episodes have it. | ||
{{ | {{Code class|CBlobElement|npc_blob.cpp}} | ||
== ConVars/Commands == | == ConVars/Commands == |
Revision as of 13:59, 11 March 2023


Template:Entity These are normally created and managed by an npc_blob. By itself, it's basically a prop_dynamic set to not be solid.
This entity is only in Half-Life 2 and the 2013 SDK. Not even the Episodes have it.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
npc_blob_use_model | 2 | Arbitrary number | Chooses which model to show blob_element s as. Requires restart to take effect.
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Keyvalues

Outputs

Inputs
