Prop physics override: Difference between revisions
Jump to navigation
Jump to search
m (Cleared spam) |
(Changed description.) |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=prop_physics_override}} | {{wrongtitle|title=prop_physics_override}} | ||
==Entity Description== | ==Entity Description== | ||
A prop that | A prop type that will override the properties built into its model, making it work like a [[prop_physics]] entity. The health of props can also be overridden by using this entity. | ||
Generally, if a prop_physics in your map has been removed because it wasn't meant to be a physics prop, you can use this entity to still make it a prop_physics, without any drawbacks. | |||
Although this entity provides the freedom of turning any prop into a physics prop, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games. | |||
==Keyvalues== | ==Keyvalues== | ||
* {{kv basepropphysics}} | * {{kv basepropphysics}} | ||
* '''health''' | * '''health''' | ||
: <integer> Number of points of damage to take before breaking. Doesn't break with 0 set here. | : <integer> Number of points of damage to take before breaking. Doesn't break with 0 set here. | ||
==Flags== | ==Flags== | ||
* {{fl basepropphysics}} | * {{fl basepropphysics}} | ||
==Inputs== | ==Inputs== | ||
* {{i basepropphysics}} | * {{i basepropphysics}} | ||
* '''Ignite''' | * '''Ignite''' | ||
==Outputs== | ==Outputs== | ||
* {{o basepropphysics}} | * {{o basepropphysics}} | ||
==See Also== | ==See Also== | ||
* [[prop_physics]] | * [[prop_physics]] | ||
* [[Prop Types Overview]] | * [[Prop Types Overview]] | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 16:06, 20 March 2006
Entity Description
A prop type that will override the properties built into its model, making it work like a prop_physics entity. The health of props can also be overridden by using this entity.
Generally, if a prop_physics in your map has been removed because it wasn't meant to be a physics prop, you can use this entity to still make it a prop_physics, without any drawbacks.
Although this entity provides the freedom of turning any prop into a physics prop, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.
Keyvalues
- Template:Kv basepropphysics
- health
- <integer> Number of points of damage to take before breaking. Doesn't break with 0 set here.
Flags
Inputs
- Template:I basepropphysics
- Ignite