Prop physics override: Difference between revisions

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{{wrongtitle|title=prop_physics_override}}
{{wrongtitle|title=prop_physics_override}}
==Entity Description==
==Entity Description==
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage. Health can be overridden on this version.
A prop type that will override the properties built into its model, making it work like a [[prop_physics]] entity. The health of props can also be overridden by using this entity.
 
Generally, if a prop_physics in your map has been removed because it wasn't meant to be a physics prop, you can use this entity to still make it a prop_physics, without any drawbacks.
 
Although this entity provides the freedom of turning any prop into a physics prop, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.
 
==Keyvalues==
==Keyvalues==
* {{kv basepropphysics}}
* {{kv basepropphysics}}
* '''health'''
* '''health'''
: <integer> Number of points of damage to take before breaking. Doesn't break with 0 set here.
: <integer> Number of points of damage to take before breaking. Doesn't break with 0 set here.
==Flags==
==Flags==
* {{fl basepropphysics}}
* {{fl basepropphysics}}
==Inputs==
==Inputs==
* {{i basepropphysics}}
* {{i basepropphysics}}
* '''Ignite'''
* '''Ignite'''
==Outputs==
==Outputs==
* {{o basepropphysics}}
* {{o basepropphysics}}
==See Also==
==See Also==
* [[prop_physics]]
* [[prop_physics]]
* [[Prop Types Overview]]
* [[Prop Types Overview]]
[[Category:Entities]]
[[Category:Entities]]

Revision as of 16:06, 20 March 2006

Template:Wrongtitle

Entity Description

A prop type that will override the properties built into its model, making it work like a prop_physics entity. The health of props can also be overridden by using this entity.

Generally, if a prop_physics in your map has been removed because it wasn't meant to be a physics prop, you can use this entity to still make it a prop_physics, without any drawbacks.

Although this entity provides the freedom of turning any prop into a physics prop, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.

Keyvalues

<integer> Number of points of damage to take before breaking. Doesn't break with 0 set here.

Flags

Inputs

Outputs

See Also