Lua run: Difference between revisions
Jump to navigation
Jump to search
m (Used point ent's sprite parameter for image.) |
Polygonerror (talk | contribs) (update template, update name to conform with other entity names) |
||
Line 1: | Line 1: | ||
{{lang| | {{lang|{{Code|selected=1|lua_run}}}} | ||
{{ | {{entity|lua_run|type=e0|game=Garry's Mod|sprite=1}} | ||
It runs raw [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] code given to it in its keyvalues. | |||
{{clr}} | {{clr}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Code|intn=Code|string|Lua code to run when triggered.}} | {{KV|Code|intn=Code|string|Lua code to run when triggered.}} | ||
{{ | {{ModernBugfix|In Hammer, using string arguments will corrupt the [[VMF]] file's structure, making the file unviewable for the next Hammer session.|Remove the string argument manually with a text editor.}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
== Flags == | == Flags == | ||
*1: Run code on spawn | *1: Run code on spawn | ||
Line 14: | Line 13: | ||
{{IO|RunPassedCode|param=string|Run code that was passed as a variable.}} | {{IO|RunPassedCode|param=string|Run code that was passed as a variable.}} | ||
{{I Targetname}} | {{I Targetname}} | ||
== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} | ||
[[Category:English]] | [[Category:English]] |
Revision as of 11:24, 14 February 2023
Template:Entity It runs raw Lua code given to it in its keyvalues.
Keyvalues
- Code (Code) <string>
- Lua code to run when triggered.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1: Run code on spawn
Inputs
- RunCode
- Run Code that was defined in the entity.
- RunPassedCode <string >
- Run code that was passed as a variable.