Eyes: Difference between revisions
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Note:This shader was obsoleted by the
Deprecated (talk | contribs) (Removed redirect and documented the Eyes shader) |
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{{For|about=the obsolete shader|the succeeding shader|{{ent|EyeRefract}}|the [[QC]] property of [[$model]]|[[Eyeball]]|the tool|[[qc_eyes]]}} | {{For|about=the obsolete shader|the succeeding shader|{{ent|EyeRefract}}|the [[QC]] property of [[$model]]|[[Eyeball]]|the tool|[[qc_eyes]]}} | ||
{{obsolete|shader=1}} | {{obsolete|shader=1}} | ||
Revision as of 05:39, 5 February 2023
This article is about the obsolete shader. For the succeeding shader, see EyeRefract. For the QC property of $model, see Eyeball./ For the tool, see qc_eyes.
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Alyx's eyeball in Episode Two, using this shader.
Eyes It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it.
EyeRefract shader; use that instead.