Func traincontrols: Difference between revisions

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(Used KV/I/O BaseEntity templates. Template:in code -> Template:code class. Added back button.)
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{{back|Trains}}
{{subpage|[[Trains]]}}
{{base brush|func_traincontrols}}
{{entity|func_traincontrols|type=e2}}
{{code class|CFuncTrainControls|trains.cpp}}
{{code class|CFuncTrainControls|trains.cpp}}



Revision as of 07:58, 24 January 2023

Template:Entity

C++ In code, it is represented by theCFuncTrainControlsclass, defined in thetrains.cppfile.

Entity Description

When +used by the player, this entity gives control over the movement of a train using the player's movement keys.

KeyValues

Global:
Global Entity Name (globalname) <string>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.


Inputs

Outputs