Template:PreservedEnt: Difference between revisions

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{{lang|Template:PreservedEnt}}
{{lang|Template:PreservedEnt}}[[Category:Templates]]
<onlyinclude><includeonly>{{note|{{#if: {{{1|}}} | {{#ifeq: {{{1}}} | 0 | T | {{{1}}}, t }} | In some/all multiplayer games, t}}his is a [[s_PreserveEnts|preserved entity]].
<onlyinclude><includeonly>{{note|{{#if: {{{1|}}} | {{#ifeq: {{{1}}} | 0 | T | {{{1}}}, t }} | In some/all multiplayer games, t}}his is a [[s_PreserveEnts|preserved entity]].
* On a new round, it will '''intentionally not reset itself''' to its default properties (including position). {{workaround|If this is an issue, you can use [[logic_auto]] to emulate resetting it.}}
* On a new round, it will '''intentionally not reset itself''' to its default properties (including position). {{workaround|If this is an issue, you can use [[logic_auto]] to emulate resetting it.}}

Revision as of 07:59, 10 January 2023

Wikitext Result
{{PreservedEnt}}
Note.pngNote:In some/all multiplayer games, this is a preserved entity.
  • On a new round, it will intentionally not reset itself to its default properties (including position).
    PlacementTip.pngWorkaround:If this is an issue, you can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
{{PreservedEnt|In all games except {{hl2dm}}}}
Note.pngNote:In all games except Half-Life 2: Deathmatch, this is a preserved entity.
  • On a new round, it will intentionally not reset itself to its default properties (including position).
    PlacementTip.pngWorkaround:If this is an issue, you can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
{{PreservedEnt|0}}
Note.pngNote:This is a preserved entity.
  • On a new round, it will intentionally not reset itself to its default properties (including position).
    PlacementTip.pngWorkaround:If this is an issue, you can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.