Template:I Breakable: Difference between revisions
		
		
		
		
		
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|  (Merging Template:I BreakableProp and Template:I BreakableBrush here.) | 1416006136 (talk | contribs)   (add {{lang}}) | ||
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| {{lang|Template:I Breakable}} | |||
| * {{param|prop|0}} - If nonzero, shows prop related inputs. See also: {{tl2|I BreakableProp}}. | * {{param|prop|0}} - If nonzero, shows prop related inputs. See also: {{tl2|I BreakableProp}}. | ||
| * {{param|brush|0}} - If nonzero, shows brush related inputs. See also: {{tl2|I BreakableBrush}}. | * {{param|brush|0}} - If nonzero, shows brush related inputs. See also: {{tl2|I BreakableBrush}}. | ||
Revision as of 01:58, 2 January 2023
- {{{prop|0}}} - If nonzero, shows prop related inputs. See also: {{I BreakableProp}}.
- {{{brush|0}}} - If nonzero, shows brush related inputs. See also: {{I BreakableBrush}}.
- {{{nohl2|0}}} - If nonzero, hides weapon_physcannon related inputs. Only effective with prop=1.
The result when setting both {{{prop}}} and {{{brush}}} to nonzero values is not supposed to be used.
The following is the result with no parameters.
Breakable:
- Break
- Breaks the breakable.
- SetHealth <integer>
- Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
- AddHealth <integer>
- Adds health to the breakable.
- RemoveHealth <integer>
- Removes health from the breakable.