Template:I BreakableBrush

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Breakable (brush):

SetMass  <float>
Damaging the entity applies physics forces to it.

Breakable:

Break
Breaks the breakable.
SetHealth  <integer>
Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
AddHealth  <integer>
Adds health to the breakable.
RemoveHealth  <integer>
Removes health from the breakable.