VIDE: Difference between revisions
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Bug:Automatic scan doesn't add custom decals. [todo tested in ?]
Bug:point_message texts are treated as sounds by automatic scan. This bug can cause VIDE trying to pack sounds that don't exist! [todo tested in ?]
Bug:Sometimes textures used as
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== Download == | == Download == | ||
* {{ | * {{Plain link|https://gamebanana.com/tools/6178|GameBanana}} | ||
* {{ | * {{Plain link|http://www.tophattwaffle.com/downloads/vide|TopHATTwaffle's website}} (unstable) | ||
* | * {{Plain link|color=rgb(200,70,70)|http://therazzerapp.de/tools/vide.html|TheRaZZeRApp's website}} | ||
* {{Plain link|color=rgb(200,70,70)|http://www.riintouge.com/VIDE|Official website}} | |||
== Bugs == | == Bugs == |
Revision as of 10:19, 29 December 2022
VIDE, or the Valve Integrated Development Environment, is a third-party tool used by Source developers and mappers. Its primary feature is the embedding of custom content into a .bsp map file and features a mass VTF/VMT editor.
Features
- Hammer Splitter Editor
- Package Viewer (equivalent to GCFScape)
- Particle Editor
- VBSP Editor
- VMT Editor
- Mass VMT Editor
- VTF Editor (equivalent to VTFEdit)
- Mass VTF Editor
- BSP Info
- Entity Lump Editor (equivalent to Entspy)
- Pakfile Lump Editor (equivalent to Pakrat)
Tutorial
There is a tutorial by TopHATTWaffle on his website, here.
Download
Bugs



$refracttinttexture
aren't added by automatic scan. [todo tested in ?]See Also
- Third Party Tools
- Pakrat - An alternative program to the VIDE, albeit deprecated.
- Compiling
- Entspy