Half-Life: Alyx Workshop Tools: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 4: | Line 4: | ||
The '''Half-Life: Alyx Workshop Tools''' is a set of software utilities available as a free download for Half-Life: Alyx that allow you to create items for inclusion in the Steam Workshop and your own custom game addons. | The '''Half-Life: Alyx Workshop Tools''' is a set of software utilities available as a free download for Half-Life: Alyx that allow you to create items for inclusion in the Steam Workshop and your own custom game addons. | ||
{| class= | {| class=standard-table style=margin:auto | ||
|+ <p style="margin:1em auto 0; text-align:center; width:450 | |+ <p style="margin:1em auto 0; text-align:center;width:450">[[File:HL Alyx workshop about.png|350px|link=]]</p> | ||
<p style= | <p style=margin:1em>'''[[Half-Life: Alyx Workshop Tools/Installing and Launching Tools|Download and Installation]]'''</p> | ||
|- | |- | ||
| '''[[Half-Life: Alyx Workshop Tools/Introduction|<center>Introduction</center>]]''' | | '''[[Half-Life: Alyx Workshop Tools/Introduction|<center>Introduction</center>]]''' | ||
Line 49: | Line 49: | ||
|} | |} | ||
[[Category:Entry | [[Category:Entry pages]] |
Revision as of 04:10, 26 December 2022
The Half-Life: Alyx Workshop Tools is a set of software utilities available as a free download for Half-Life: Alyx that allow you to create items for inclusion in the Steam Workshop and your own custom game addons.
Introduction to using the Half-Life: Alyx Workshop Tools | |
Create mods based on Half-Life: Alyx | |
Creating levels for Half-Life: Alyx with the Hammer Editor | |
Using the Animgraph node-based animation system | |
Using the Postprocessing editor to add postprocessing effects | |
Writing Lua scripts for Half-Life: Alyx | |
Creating models for Half-Life: Alyx | |
Adding sounds to an Addon | |
Creating videos and films with Source 2 and Alyx | |
Reference documentation | |
Example maps, prefabs and other content | |
Scripting API | |
Creating particles with the Particle Editor |