Trigger particle: Difference between revisions
Jump to navigation
Jump to search
(Make page for undocumented entity) |
(Not in FGD + add internal names) |
||
Line 1: | Line 1: | ||
{{ent not in fgd}} | |||
{{tf2 brush|trigger_particle}} | {{tf2 brush|trigger_particle}} | ||
Line 6: | Line 7: | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Particle Name|string|Name of particle effect to use..}} | {{KV|Particle Name|intn=particle_name|string|Name of particle effect to use..}} | ||
{{KV|Attach Name|string|Name of attachment to dispatch at. Can be left blank.}} | {{KV|Attach Name|intn=attachment_name|string|Name of attachment to dispatch at. Can be left blank.}} | ||
{{KV|Attachment Type|integer|Type of attachment. Options: | {{KV|Attachment Type|intn=attachment_type|integer|Type of attachment. Options: | ||
* 0: Create at absolute origin, don't follow (default) | * 0: Create at absolute origin, don't follow (default) | ||
* 1: Create at absolute origin, and follow entity | * 1: Create at absolute origin, and follow entity |
Revision as of 16:52, 21 December 2022
Entity description
This entity will dispatch a particle effect onto entities that start touching it.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Particle Name (particle_name) <string>
- Name of particle effect to use..
- Attach Name (attachment_name) <string>
- Name of attachment to dispatch at. Can be left blank.
- Attachment Type (attachment_type) <integer>
- Type of attachment. Options:
- 0: Create at absolute origin, don't follow (default)
- 1: Create at absolute origin, and follow entity
- 2: Create at custom origin, don't follow
- 3: Create on attachment point, don't follow
- 4: Create on attachment point, and follow entity
- 5: Create at world origin
- 6: Create at root bone, and follow entity
Flags
|
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
Outputs
|