Prop mounted machine gun: Difference between revisions

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m (→‎Related Cvars: fixed a typo)
(-changed to disambiguation)
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{{l4d series point|prop_mounted_machine_gun}} It is a usable .50 caliber mounted gun.
{{lang|prop_mounted_machine_gun|title=prop_mounted_machine_gun(disambiguation)}}{{disambig}}
{{bug|{{l4d}} Toggling the flashlight will cause toggle noise to repeat until you stop using the mounted gun.}}


{{l4d}} Overheats after 20 seconds, needing 20 seconds to cool down.<br>
[[prop_mounted_machine_gun]] may refer to:
{{l4d2}} Overheats after 15 seconds, needing 60 seconds to cool down.
* {{l4d}} [[prop_mounted_machine_gun/Left_4_Dead_1]]
 
* {{l4d2}} [[prop_mounted_machine_gun/Left_4_Dead_2]]
==Related Cvars==
The following Cvars are related to the machinegun, which can change how it functions.<br>
These should not be modified because players are used to the default, but if an extra challenge like longer cooldown is required, it would be possible to do so.
 
Left 4 Dead
<pre>
mounted_gun_cooldown_time                : 20      : , "cheat", "rep", "cl" : Mounted gun cooldown time
mounted_gun_damage                      : 50      : , "sv", "cheat"  :
mounted_gun_distance                    : 36.0    : , "cheat", "rep", "cl" :  
mounted_gun_fire_think_interval          : 0.05    : , "sv", "cheat"  :
mounted_gun_mount_cooldown_time          : 0.5      : , "sv", "cheat"  :
mounted_gun_overheat_penalty_time        : 20      : , "sv", "cheat"  :
mounted_gun_overheat_time                : 20      : , "cheat", "rep", "cl" : Mounted gun overheat time
mounted_gun_rate_of_fire                : 8        : , "sv", "cheat"  :
</pre>
Left 4 Dead 2
<pre>
mounted_gun_cooldown_time                : 60      : , "cheat", "rep", "cl" : Mounted gun cooldown time
mounted_gun_mount_cooldown_time          : 0.5      : , "sv", "cheat"  :
mounted_gun_overheat_penalty_time        : 60      : , "sv", "cheat"  :
mounted_gun_overheat_time                : 15      : , "cheat", "rep", "cl" : Mouted gun overheat time
</pre>
 
==Flags==
{{Fl DynamicProp}}
 
==Keyvalues==
{{KV|Max yaw|float|Max yaw the gun can be turned.}}
{{KV|Max pitch|float|Max pitch the gun can be depressed.}}
{{KV|Min pitch|float|Min pitch the gun can be raised.}}
{{KV EnableDisable}}
{{KV DynamicProp|preasw=1}}
{{KV BreakableProp|nohl2=1}}
{{KV BaseAnimating|l4d2=1}}
{{KV BaseEntity|l4d2=1}}
 
==Inputs==
{{I EnableDisable}}
{{I DynamicProp|preasw=1}}
{{I BreakableProp|nohl2=1}}
{{I BaseAnimating}}
{{I BaseEntity|l4d2=1}}
 
==Outputs==
{{O DynamicProp}}
{{O Breakable|prop=1|nohl2=1}}
{{O BaseAnimating}}
{{O BaseEntity}}
 
==See also==
*{{ent|prop_minigun}}
*{{ent|prop_minigun_l4d1}}

Revision as of 20:15, 10 November 2022

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This is a disambiguation page, a list of pages that otherwise might share the same title.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.

prop_mounted_machine_gun may refer to: