VCD: Difference between revisions
		
		
		
		
		
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 Note:VCD files must be compiled into scenes.image before they can be used (in all games since
Note:VCD files must be compiled into scenes.image before they can be used (in all games since  ).
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| Kestrelguy (talk | contribs) m (added language bar.) |  (This wasnt the case for older source version, Since around Src 07, scenes.image is needed.) | ||
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| VCDs are authored in [[Faceposer]] and played in your map via the {{ent|logic_choreographed_scene}} entity. The filename should contain only one period before the file extension; otherwise, the scene file cannot be found. | VCDs are authored in [[Faceposer]] and played in your map via the {{ent|logic_choreographed_scene}} entity. The filename should contain only one period before the file extension; otherwise, the scene file cannot be found. | ||
| {{note|VCD files must be compiled into {{ent|scenes.image}} before they can be used.}} | {{note|VCD files must be compiled into {{ent|scenes.image}} before they can be used {{src07|since}}.}} | ||
Revision as of 04:35, 9 November 2022
Valve Choreography Data (VCD) is a proprietary file format used to store choreography data in a vaguely  XML-like plain text format.
 XML-like plain text format.  
VCDs are authored in Faceposer and played in your map via the logic_choreographed_scene entity. The filename should contain only one period before the file extension; otherwise, the scene file cannot be found.
 Note:VCD files must be compiled into scenes.image before they can be used (in all games since
Note:VCD files must be compiled into scenes.image before they can be used (in all games since  ).
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