Trigger upgrade laser sight: Difference between revisions
Jump to navigation
Jump to search
(Reformat) |
(-added class hierarchy, cleanup) |
||
Line 1: | Line 1: | ||
__NOTOC__ | |||
{{CD|CTriggerUpgradeLaserSight}} | |||
{{l4d2 brush|trigger_upgrade_laser_sight}} The entity gives laser sight upgrade to players within the volume. For instance, when the volume is disabled, players lose the laser sights given. It is used in the final map of The Passing to automatically equip the L4D1 survivors with laser sights. | {{l4d2 brush|trigger_upgrade_laser_sight}} The entity gives laser sight upgrade to players within the volume. For instance, when the volume is disabled, players lose the laser sights given. It is used in the final map of The Passing to automatically equip the L4D1 survivors with laser sights. | ||
Line 5: | Line 7: | ||
== Flags == | == Flags == | ||
{{Fl | {{Fl|1|Clients (in {{l4ds}} survivors and SI)}} | ||
== Inputs == | == Inputs == | ||
{{I | {{I EnableDisable}} | ||
==See also== | ==See also== | ||
* [[info_l4d1_survivor_spawn]] | * [[info_l4d1_survivor_spawn]] | ||
* [[upgrade_spawn]] | * [[upgrade_spawn]] |
Revision as of 03:25, 6 November 2022
![]() |
---|
CTriggerUpgradeLaserSight |
Template:L4d2 brush The entity gives laser sight upgrade to players within the volume. For instance, when the volume is disabled, players lose the laser sights given. It is used in the final map of The Passing to automatically equip the L4D1 survivors with laser sights.
Keyvalues
|
Flags
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.