The Active Area Set: Difference between revisions
Jump to navigation
Jump to search
1416006136 (talk | contribs) (Add categories) |
1416006136 (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{lang|The Active Area Set}} | {{lang|The Active Area Set}} | ||
{{stub}}[[Image:The Active Area Set.png|200px|right|thumb|caption|The Active Area Set from the ''AI System of Left 4 Dead''.]] | {{stub}}[[Image:The Active Area Set.png|200px|right|thumb|caption|The Active Area Set from the ''AI System of Left 4 Dead''.]] | ||
'''The Active Area Set''' (or <i>'AAS'</i> for short) is a concept in the {{l4ds|4}}. It is the set of Navigation Areas surrounding the Survivor team. The AI Director creates/destroys population as the AAS moves through the environment. It allows for hundreds of enemies using a small set of reused entities. | '''The Active Area Set''' (or <i>'AAS'</i> for short) is a concept in the navigation mesh of the {{l4ds|4}}. It is the set of Navigation Areas surrounding the Survivor team. The AI Director creates/destroys population as the AAS moves through the environment. It allows for hundreds of enemies using a small set of reused entities. | ||
[[Category:Left 4 Dead]][[Category:Left 4 Dead 2]] | [[Category:Left 4 Dead]][[Category:Left 4 Dead 2]] |
Revision as of 04:24, 5 November 2022
The Active Area Set (or 'AAS' for short) is a concept in the navigation mesh of the Left 4 Dead series. It is the set of Navigation Areas surrounding the Survivor team. The AI Director creates/destroys population as the AAS moves through the environment. It allows for hundreds of enemies using a small set of reused entities.