Infected: Difference between revisions

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(-filling up empty space with something)
m (-updated CD template usage)
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{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{Stub}}
{{Stub}}
{{CD|Infected|NextBotCombatCharacter|CBaseCombatCharacter|CBaseFlex|CBaseAnimatingOverlay|CBaseAnimating|CBaseEntity}}
{{CD|Infected|NextBotCombatCharacter}}
{{l4d series point|infected}}
{{l4d series point|infected}}
A Common Infected zombie, controlled by [[NextBot]] AI. Spawning it via Hammer does not work, and it should instead be spawned via [[info_zombie_spawn]] or [[commentary_zombie_spawner]].
A Common Infected zombie, controlled by [[NextBot]] AI. Spawning it via Hammer does not work, and it should instead be spawned via [[info_zombie_spawn]] or [[commentary_zombie_spawner]].

Revision as of 21:42, 4 November 2022

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

Stub

This article or section is a stub. You can help by expanding it.

C++ Class hierarchy
Infected
NextBotCombatCharacter
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

Template:L4d series point A Common Infected zombie, controlled by NextBot AI. Spawning it via Hammer does not work, and it should instead be spawned via info_zombie_spawn or commentary_zombie_spawner.

NavMesh

Will try to avoid : [BREAKABLEWALL]
Will prevent climbing : [STAIRS]
Won't compute path through this : [BLOCKED_ZOMBIE]
Won't compute path through this : [TANK_ONLY]
Disables obstacle avoidance behaviour : [PRECISE]