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Security Camera: Difference between revisions

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{{lang|Security Camera}}
{{lang|Security Camera}}{{p2 topicon}}{{source topicon}}
[[File:Camera.jpg|right|thumb|150px|Always watching.]]
[[File:Camera.jpg|right|thumb|150px|Always watching.]]


'''Security cameras''' are present in the GlaDOS test chambers. A '''security camera''' is an [[NPC]] entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first [[Portal]]. The [[Portal 2]] camera does not need a [[func_portal_detector]] to become detached as it did in the original [[Portal]].
{{portal2}} '''Security cameras''' are present in the GlaDOS test chambers. A '''security camera''' is an [[NPC]] entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first {{Portal|2}}. The {{Portal2|2}} camera does not need a {{ent|func_portal_detector}} to become detached as it did in the original.


== Creation ==
== Creation ==
1) Create an '''[[npc_security_camera]]''' entity using the [[entity tool]].
# Create an {{ent|npc_security_camera}} entity using the [[entity tool]].
 
# Place the entity within the level by clicking anywhere in the 3D viewfinder.
2) Place the entity within the level by clicking anywhere in the 3D viewfinder.
# Double-click on the entity to adjust its properties.
 
2) Double-click on the entity to adjust its properties.


== Properties ==
== Properties ==
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[[Category:Tutorials]]
[[Category:Portal 2 Level Design]][[Category:Portal 2 Tutorials]]
[[Category:Portal 2 Tutorials]]
[[Category:Portal 2 Level Design]]

Revision as of 18:40, 20 October 2022

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Always watching.

Portal 2 Security cameras are present in the GlaDOS test chambers. A security camera is an NPC entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first Portal Portal. The Portal 2 Portal 2 camera does not need a func_portal_detector to become detached as it did in the original.

Creation

  1. Create an npc_security_camera entity using the entity tool.
  2. Place the entity within the level by clicking anywhere in the 3D viewfinder.
  3. Double-click on the entity to adjust its properties.

Properties

Skin

Value Skin 0: Clean
Skin 1: Dirty