Security Camera: Difference between revisions
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{{lang|Security Camera}} | {{lang|Security Camera}}{{p2 topicon}}{{source topicon}} | ||
[[File:Camera.jpg|right|thumb|150px|Always watching.]] | [[File:Camera.jpg|right|thumb|150px|Always watching.]] | ||
'''Security cameras''' are present in the GlaDOS test chambers. A '''security camera''' is an [[NPC]] entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first | {{portal2}} '''Security cameras''' are present in the GlaDOS test chambers. A '''security camera''' is an [[NPC]] entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first {{Portal|2}}. The {{Portal2|2}} camera does not need a {{ent|func_portal_detector}} to become detached as it did in the original. | ||
== Creation == | == Creation == | ||
# Create an {{ent|npc_security_camera}} entity using the [[entity tool]]. | |||
# Place the entity within the level by clicking anywhere in the 3D viewfinder. | |||
# Double-click on the entity to adjust its properties. | |||
== Properties == | == Properties == | ||
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[[Category:Portal 2 Level Design]][[Category:Portal 2 Tutorials]] | |||
[[Category:Portal 2 | |||
[[Category:Portal 2 |
Revision as of 18:40, 20 October 2022
Security cameras are present in the GlaDOS test chambers. A security camera is an NPC entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first
Portal. The
Portal 2 camera does not need a func_portal_detector to become detached as it did in the original.
Creation
- Create an npc_security_camera entity using the entity tool.
- Place the entity within the level by clicking anywhere in the 3D viewfinder.
- Double-click on the entity to adjust its properties.
Properties
Skin
Value Skin 0: Clean Skin 1: Dirty