Trigger wind: Difference between revisions
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Warning:Clientside prop_physics aren't detected by this entity. Use Force server-side flag if this is an issue.
Warning:Brush also gets rotated but it's not shown in hammer
(-removed useless info. Added warnings) |
m (-added important flags) |
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{{KV|Filter Name|intn=filtername|filter|Name of filter entity to test against activators.}} | {{KV|Filter Name|intn=filtername|filter|Name of filter entity to test against activators.}} | ||
==Flags== | |||
Needs one of these flags checked to work. | |||
{{Fl|8|Physics Objects}} | |||
{{Fl|64|Everything (not including physics debris)}} | |||
==Inputs== | ==Inputs== |
Revision as of 05:17, 3 October 2022
Template:Base brush It is a trigger that pushes physics objects that touch its volume.

Keyvalues
- Speed (speed) <integer>
- The baseline for how hard the wind blows.
- Speed Noise (SpeedNoise) <integer>
- Noise added to wind speed +/-
- Pitch Yaw Roll (Y Z X) (angles) <angles>
- Yaw sets the wind direction. Pitch and roll should be ignored.

- Direction Noise (DirectionNoise) <integer>
- Noise added to wind direction.
- Hold Time (HoldTime) <integer>
- Baseline for how long to wait before changing wind.
- Hold Noise (HoldNoise) <integer>
- Noise added to how long to wait before changing wind.
- Filter Name (filtername) <filter>
- Name of filter entity to test against activators.
Flags
Needs one of these flags checked to work.
- Physics Objects : [8]
- Everything (not including physics debris) : [64]
Inputs
- SetSpeed <integer >
- Set the baseline for how hard the wind blows.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.