Template:I Targetname: Difference between revisions

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m (add {{Lang}})
m (Fixed "noscroll" parameter value)
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{{note|'''This template is deprecated. For new entity pages, please use [[Template:I BaseEntity]] instead.'''}}
{{note|'''This template is deprecated. For new entity pages, please use [[Template:I BaseEntity]] instead.'''}}
</noinclude>
</noinclude>
{{ScrollBox|title=Targetname|noscroll=true|
{{ScrollBox|title=Targetname|noscroll=1|
{{IO|Kill|Removes this entity from the world.}}
{{IO|Kill|Removes this entity from the world.}}
{{IO|KillHierarchy|Removes this entity and its children from the world. {{note|Entities already remove orphaned children upon being removed, but this input removes all children on the same frame, being marginally faster than <code>Kill</code>.}}}}
{{IO|KillHierarchy|Removes this entity and its children from the world. {{note|Entities already remove orphaned children upon being removed, but this input removes all children on the same frame, being marginally faster than <code>Kill</code>.}}}}

Revision as of 09:32, 14 September 2022

Note.pngNote:This template is deprecated. For new entity pages, please use Template:I BaseEntity instead.
Targetname:
Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and its children from the world.
Note.pngNote:Entities already remove orphaned children upon being removed, but this input removes all children on the same frame, being marginally faster than Kill.
AddOutput <string>
Adds a keyvalue/output to this entity. It can be potentially very dangerous, use with care.
KV Format: <key> <value>
I/O Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
Use  !FGD
Same as a player invoking +use; may not do anything depending on the entity. Can also be invoked by firing an output that does not specify an input.
RunScriptFile <script> (in all games since Left 4 Dead 2)
Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
RunScriptCode <string> (in all games since Left 4 Dead 2)
Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console.
Icon-Bug.pngBug:In Left 4 Dead 2, the code is executed in the script scope of the entity that fires the output, not the one receiving the input.  [todo tested in ?]
Warning.pngWarning:Never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
CallScriptFunction <string> (in all games since Left 4 Dead 2) !FGD
Execute a VScript function in the scope of the receiving entity.
SetLocalOrigin <coordinates> (in all games since Alien Swarm) !FGD
Send this entity to a spot in the map. If the entity is parented to something, it will be offset from the parent by this amount.
SetLocalAngles <angles> (in all games since Alien Swarm) !FGD
Set this entity's angles.