User talk:Equalizer5118: Difference between revisions
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Warning:Always compile the map first to check and see if the file you want already got automatically packed. This should only be used if the file you need refuses to get automatically packed.
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The following is a WIP for a page I am in the process of creating. | The following is a WIP for a page I am in the process of creating. | ||
{{point ent|comp_pack|game=TeamSpen's Hammer Addons|internal=1}} It is also available in {{P2CE|4}}. It is a point entity that packs selected models/materials/sounds/soundscripts into the [[Bsp|BSP]] file when compiling, essentially eliminating the need to manually pack files with [[Bspzip]] | {{point ent|comp_pack|game=TeamSpen's Hammer Addons|internal=1}} It is also available in {{P2CE|4}}. It is a point entity that packs selected models/materials/sounds/soundscripts into the [[Bsp|BSP]] file when compiling, essentially eliminating the need to manually pack files with [[Bspzip]]. | ||
Multiple <code>comp_pack</code>s can be used in conjunction to pack multiple files into the BSP. {{warning|Always compile the map first to check and see if the file you want already got automatically packed. This should only be used if the file you need refuses to get automatically packed.}} | |||
==KeyValules== | ==KeyValules== |
Revision as of 22:09, 3 September 2022
Hello. I don't check here that often, so if its urgent ping be on discord (add a # between the r and the 5)
WIP comp_pack page
The following is a WIP for a page I am in the process of creating.
Template:Point ent It is also available in Portal 2: Community Edition. It is a point entity that packs selected models/materials/sounds/soundscripts into the BSP file when compiling, essentially eliminating the need to manually pack files with Bspzip.
Multiple comp_pack
s can be used in conjunction to pack multiple files into the BSP.

KeyValules
coming soon