Weapon rifle sg552 spawn: Difference between revisions

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(created page.)
 
(Discarded {{WeaponSpawn}} ||| Added new categories (weapons) ||| New section: "See Also" ||| Rephrased historical introduction of this entity)
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{{l4d2 point|Weapon_rifle_sg552_spawn}} Is a possible spawn point for the SG552 assault rifle, with ability to zoom.<br>
{{l4d2 point|Weapon_rifle_sg552_spawn}} Is a possible spawn point for the SG552 assault rifle, with ability to zoom.<br>
Originally this was a [[Counter-Strike: Source]] weapon, intended for German players using the Censored version, but they were officially added to the game for everyone in the "Last Stand" update in September 2020.
Originally this weapon, ported from [[Counter-Strike: Source]], was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020).


{{WeaponSpawn}}
== Keyvalues ==
{{KV WeaponSpawn}}
{{KV BaseEntity|l4d2=1}}
 
== Flags ==
{{Fl WeaponSpawn}}
 
== Inputs ==
{{I WeaponSpawn}}
 
== Outputs ==
{{O WeaponSpawn}}
 
== See Also ==
* {{ent|weapon_rifle_spawn}}
* {{ent|weapon_rifle_desert_spawn}}
* {{ent|weapon_rifle_ak47_spawn}}
 
 
[[Category:Weapons]]
[[Category:Left 4 Dead 2 Weapons]]

Revision as of 14:03, 1 August 2022

Template:L4d2 point Is a possible spawn point for the SG552 assault rifle, with ability to zoom.
Originally this weapon, ported from Counter-Strike: Source, was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020).

Keyvalues

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.


Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)


Inputs

Outputs

OnItemSpawn  (removed since Left 4 Dead 2)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.


See Also