Shadow control: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Otherlang2 -> lang and update templates.)
(Mentioned a bug with this entity (tested in CS:S))
Line 2: Line 2:
{{base point|shadow_control|sprite=1}} It defines the direction, color and attenuation distance of the [[Dynamic Shadows|dynamic shadows]] created by {{ent|light_environment}} for the entire map.
{{base point|shadow_control|sprite=1}} It defines the direction, color and attenuation distance of the [[Dynamic Shadows|dynamic shadows]] created by {{ent|light_environment}} for the entire map.
{{Note|Since {{game name|l4d|name=Left 4 Dead}}, shadow direction can be determined by local lights instead of a global value. See below for more details.}}  
{{Note|Since {{game name|l4d|name=Left 4 Dead}}, shadow direction can be determined by local lights instead of a global value. See below for more details.}}  
{{bug|At least in {{css|4}}, if the current level does not have this entity, shadow properties will transfer from previous map that had shadow_control. Confirm in other games.}}


{{map_properties}}
{{map_properties}}

Revision as of 12:10, 24 May 2022

English (en)Русский (ru)中文 (zh)Translate (Translate)

Template:Base point It defines the direction, color and attenuation distance of the dynamic shadows created by light_environment for the entire map.

Note.pngNote:Since Template:Game name, shadow direction can be determined by local lights instead of a global value. See below for more details.
Icon-Bug.pngBug:At least in Counter-Strike: Source Counter-Strike: Source, if the current level does not have this entity, shadow properties will transfer from previous map that had shadow_control. Confirm in other games.  [todo tested in ?]

Template:Map properties

Confirm:Obsolete in Template:Game name? Possibly replaced by env_cascade_light.

Keyvalues

Shadow Color (color) <color255>
This is the color of the shadows.
Maximum Distance (distance) <float>
This is the maximum distance the shadow is allowed to cast, in inches.
Tip.pngTip:Shortening this distance can be used to approximate the effects of diffuse lighting.
All Shadows Disabled (disableallshadows) <boolean>
Disable shadows entirely.
Enable Local Light Shadows (enableshadowsfromlocallights) <boolean> (in all games since Left 4 Dead) (also in Garry's ModMapbase)
Enable shadow direction to be calculated on a per-entity basis and to be dictated by the light closest to the entity.
Note.pngNote:This keyvalue may not be available in some FGDs.
Cpp.pngCode:There is a custom version of this feature which could run on previous versions of Source. Click here for more information.
Tip.pngTip:Pitch is the sun's angle of elevation from the ground, and yaw is its compass bearing.


Inputs

color <color255RedirectInput/color32>
Set the shadow color.
direction <vectorRedirectInput/Vector>
Set the shadow direction.
SetDistance <floatRedirectInput/float>
Set the maximum shadow cast distance.
SetAngles <stringRedirectInput/string>
Set the shadow direction.
SetShadowsDisabled <integerRedirectInput/integer>
Set shadows disabled state.
SetShadowsFromLocalLightsEnabled <integerRedirectInput/integer> (in all games since Left 4 Dead) (also in Garry's ModMapbase)
Set local light shadows enabled state.
Note.pngNote:This input may not be available in some FGDs.


Outputs

See Also