Shadow control: Difference between revisions
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Note:Since Template:Game name, shadow direction can be determined by local lights instead of a global value. See below for more details.
Bug:At least in
Counter-Strike: Source, if the current level does not have this entity, shadow properties will transfer from previous map that had shadow_control. Confirm in other games. [todo tested in ?]
Confirm:Obsolete in Template:Game name? Possibly replaced by env_cascade_light.
m (Otherlang2 -> lang and update templates.) |
Notfoundname (talk | contribs) (Mentioned a bug with this entity (tested in CS:S)) |
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{{base point|shadow_control|sprite=1}} It defines the direction, color and attenuation distance of the [[Dynamic Shadows|dynamic shadows]] created by {{ent|light_environment}} for the entire map. | {{base point|shadow_control|sprite=1}} It defines the direction, color and attenuation distance of the [[Dynamic Shadows|dynamic shadows]] created by {{ent|light_environment}} for the entire map. | ||
{{Note|Since {{game name|l4d|name=Left 4 Dead}}, shadow direction can be determined by local lights instead of a global value. See below for more details.}} | {{Note|Since {{game name|l4d|name=Left 4 Dead}}, shadow direction can be determined by local lights instead of a global value. See below for more details.}} | ||
{{bug|At least in {{css|4}}, if the current level does not have this entity, shadow properties will transfer from previous map that had shadow_control. Confirm in other games.}} | |||
{{map_properties}} | {{map_properties}} |
Revision as of 12:10, 24 May 2022
Template:Base point It defines the direction, color and attenuation distance of the dynamic shadows created by light_environment for the entire map.




Keyvalues
- Shadow Color (color) <color255>
- This is the color of the shadows.
- Maximum Distance (distance) <float>
- This is the maximum distance the shadow is allowed to cast, in inches.
Tip:Shortening this distance can be used to approximate the effects of diffuse lighting.
- All Shadows Disabled (disableallshadows) <boolean>
- Disable shadows entirely.
- Enable Local Light Shadows (enableshadowsfromlocallights) <boolean> (in all games since
) (also in
)
- Enable shadow direction to be calculated on a per-entity basis and to be dictated by the light closest to the entity.
Note:This keyvalue may not be available in some FGDs.
Code:There is a custom version of this feature which could run on previous versions of Source. Click here for more information.
Tip:Pitch is the sun's angle of elevation from the ground, and yaw is its compass bearing.
Inputs
- color <color255 >
- Set the shadow color.
- direction <vector >
- Set the shadow direction.
- SetDistance <float >
- Set the maximum shadow cast distance.
- SetAngles <string >
- Set the shadow direction.
- SetShadowsDisabled <integer >
- Set shadows disabled state.
- SetShadowsFromLocalLightsEnabled <integer > (in all games since
) (also in
)
- Set local light shadows enabled state.
Note:This input may not be available in some FGDs.