Point bugbait: Difference between revisions

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(Added to entity description.)
m (Template:in code -> Template:code class.)
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{{stub}}
{{stub}}
{{hl2 point|point_bugbait}}
{{hl2 point|point_bugbait}}
{{code class|CBugBaitSensor|hl2_dll\grenade_bugbait.cpp}}


==Entity description==
==Entity description==
This entity detects the usage of [[weapon_bugbait|Bugbait]] within a given radius.  The OnBaited output can be set to fire if the Bugbait lands in a specific location, or if it is squeezed within its radius.
This entity detects the usage of [[weapon_bugbait|Bugbait]] within a given radius.  The OnBaited output can be set to fire if the Bugbait lands in a specific location, or if it is squeezed within its radius.
{{in code|class=class_c_bug_bait_sensor.html CBugBaitSensor|file=grenade__bugbait_8cpp-source.html hl2_dll\grenade_bugbait.cpp}}


==Keyvalues==
==Keyvalues==
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==Flags==
==Flags==
*1 : Do not call antlions to position
{{fl|1|Do not call antlions to position}}
*2 : Don't activate on thrown bugbait splashes
{{fl|2|Don't activate on thrown bugbait splashes}}
*4 : Don't activate on squeezed bugbait
{{fl|4|Don't activate on squeezed bugbait}}


==Inputs==
==Inputs==
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==See also==
==See also==
* [[weapon_bugbait]] - The bugbait weapon.
* {{ent|weapon_bugbait}} - The bugbait weapon.

Revision as of 12:09, 15 May 2022

Stub

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Template:Hl2 point

C++ In code, it is represented by theCBugBaitSensorclass, defined in thehl2_dll\grenade_bugbait.cppfile.

Entity description

This entity detects the usage of Bugbait within a given radius. The OnBaited output can be set to fire if the Bugbait lands in a specific location, or if it is squeezed within its radius.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Enabled ([todo internal name (i)]) <boolean>
Start Enabled


Radius ([todo internal name (i)]) <float>
Sensor Radius.

Flags

Do not call antlions to position : [1]
Don't activate on thrown bugbait splashes : [2]
Don't activate on squeezed bugbait : [4]

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.


Toggle
Toggle this entity.

Outputs

OnBaited
Fires when bugbait lands within a radius of the sensor (!activator is the bugbait thrower).

See also