Lua run: Difference between revisions

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{{lang|Lua run}}
{{lang|Lua run}}
[[File:lua_run.png]]
{{GMOD point|lua_run|sprite=lua_run.png}} It runs raw [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] code given to it in its keyvalues.
{{GMOD point|lua_run}} It runs raw [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] code given to it in its keyvalues.
{{clr}}


== Keyvalues ==
== Keyvalues ==
{{KV|Code (Code)|string|Lua code to run when triggered.}}
{{KV|Code|intn=Code|string|Lua code to run when triggered.}}
{{warning|Never use quotation marks when writing your lua code. This will break your entity! Always use apostrophes.}}
{{warning|Never use quotation marks when writing your lua code. This will break your entity! Always use apostrophes.}}
{{KV Targetname}}
{{KV Targetname}}

Revision as of 15:30, 4 May 2022

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Template:GMOD point It runs raw Lua code given to it in its keyvalues.

Keyvalues

Code (Code) <string>
Lua code to run when triggered.
Warning.pngWarning:Never use quotation marks when writing your lua code. This will break your entity! Always use apostrophes.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1: Run code on spawn

Inputs

RunCode
Run Code that was defined in the entity.
RunPassedCode <stringRedirectInput/string>
Run code that was passed as a variable.


Outputs