Lua run: Difference between revisions
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Warning:Never use quotation marks when writing your lua code. This will break your entity! Always use apostrophes.
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{{lang|Lua run}} | {{lang|Lua run}} | ||
{{GMOD point|lua_run|sprite=lua_run.png}} It runs raw [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] code given to it in its keyvalues. | |||
{{GMOD point|lua_run}} It runs raw [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] code given to it in its keyvalues. | {{clr}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Code | {{KV|Code|intn=Code|string|Lua code to run when triggered.}} | ||
{{warning|Never use quotation marks when writing your lua code. This will break your entity! Always use apostrophes.}} | {{warning|Never use quotation marks when writing your lua code. This will break your entity! Always use apostrophes.}} | ||
{{KV Targetname}} | {{KV Targetname}} |
Revision as of 15:30, 4 May 2022
Template:GMOD point It runs raw Lua code given to it in its keyvalues.
Keyvalues
- Code (Code) <string>
- Lua code to run when triggered.

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1: Run code on spawn
Inputs
- RunCode
- Run Code that was defined in the entity.
- RunPassedCode <string >
- Run code that was passed as a variable.