Team Fortress 2 Sky List: Difference between revisions
		
		
		
		
		
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 (pl_bloodwater, pl_chilly, pl_breadspace)  | 
				 (koth_synthetic_event, koth_cascade, koth_megalo)  | 
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| {{vec4|-1|-1|-1|1}}  | | {{vec4|-1|-1|-1|1}}  | ||
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| koth_cascade  | |||
| {{vec3|00|51|0}}  | |||
| -37  | |||
| {{skycell|244|215|193|750}}  | |||
| {{skycell|156|178|255|250}}  | |||
| {{vec4|-1|-1|-1|1}}  | |||
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| koth_megalo<br />  | |||
| {{vec3|0|280|0}}  | |||
| -60  | |||
| {{skycell|201|209|220|15}}  | |||
| {{skycell|90|69|101|9}}  | |||
| {{vec4|-1|-1|-1|1}}  | |||
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| 9  | |||
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!colspan="8"| sky_trainyard_01 <br /> [[Image:Sky_trainyard_01.jpg|400px]]  | !colspan="8"| sky_trainyard_01 <br /> [[Image:Sky_trainyard_01.jpg|400px]]  | ||
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| {{skycell|149|164|181|100}}  | | {{skycell|149|164|181|100}}  | ||
| {{skycell|79|94|128|120}}  | | {{skycell|79|94|128|120}}  | ||
| 10  | |||
|-  | |||
| koth_lus_muertos <br />  | |||
| {{vec3|0|105|0}}  | |||
| -30  | |||
| {{skycell|149|164|181|30}}  | |||
| {{skycell|79|94|128|15}}  | |||
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| {{skycell|84|85|112|160}}  | | {{skycell|84|85|112|160}}  | ||
| {{skycell|61|67|80|55}}  | | {{skycell|61|67|80|55}}  | ||
| {{vec4|-1|-1|-1|1}}  | |||
| {{vec4|-1|-1|-1|1}}  | |||
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| koth_synthetic_event  | |||
| {{vec3|0|118|0}}  | |||
| -35  | |||
| {{skycell|71|72|95|400}}  | |||
| {{skycell|58|64|73|95}}  | |||
| {{vec4|-1|-1|-1|1}}  | | {{vec4|-1|-1|-1|1}}  | ||
| {{vec4|-1|-1|-1|1}}  | | {{vec4|-1|-1|-1|1}}  | ||
Revision as of 12:39, 25 March 2022
This article or section needs to be updated to include current information regarding the subject because:
this list is incomplete, missing numerous Halloween maps.
Remember to check for any notes left by the tagger at this article's talk page.These skyboxes are available to Team Fortress 2 and mods utilizing its content. Some of these skies are HDR capable.
The following skyboxes are not included with the game and need to be downloaded separately.
| Example Map | Ideal Sun Angle | Ideal Sun Pitch | Ideal Brightness | Ideal Ambience | Ideal HDR Brightness (Scale) | Ideal HDR Ambience (Scale) | Ideal Sun Spread Angle | 
|---|---|---|---|---|---|---|---|
| sky_jungle_01  | |||||||
| pl_borneo | 0 30 0 | -55 | 150 169 199 800 | 150 169 199 800 | -1 -1 -1 1 | -1 -1 -1 1 | 7 | 
| koth_brazil | 0 30 0 | -25 | 128 146 168 800 | 128 146 168 800 | -1 -1 -1 1 | -1 -1 -1 1 | 7 | 
| sky_invasion2fort_01  | |||||||
| ctf_2fort_invasion | 0 280 0 | -60 | 219 224 230 100 | 113 103 126 70 | -1 -1 -1 1 | -1 -1 -1 1 | 10 | 
| sky_stormfront_02 (modified version of stormfront_01)  | |||||||
| pd_snowville | 0 280 0 | -75 | 114 198 243 75 | 57 60 159 40 | 114 198 243 75 | 57 60 159 40 | 15 | 
| (HDR)  sky_well_02  | |||||||
| pd_watergate | 0 57 0 | -15 | 247 187 121 400 | 155 165 192 250 | -1 -1 -1 1 | -1 -1 -1 1 | 1.5 | 
| sky_outpost_01  | |||||||
| pl_snowycoast | 
0 300 0 | -65 | 61 72 90 275 | 34 38 55 175 | -1 -1 -1 1 | -1 -1 -1 1 | 2 | 
| ctf_snowfall_final | 0 300 0 | -65 | 61 72 90 200 | 34 38 55 150 | -1 -1 -1 1 | -1 -1 -1 1 | 2 | 
| sky_coastal_01  | |||||||
| koth_lazarus | 
0 51 0 | -37 | 244 215 193 750 | 156 178 255 250 | -1 -1 -1 1 | -1 -1 -1 1 | .5 | 
sky_frankenstorm_02  
 | |||||||
| pl_hasslecastle | 
0 221 0 | -35 | 100 129 130 700 | 105 114 126 250 | -1 -1 -1 -1 | -1 -1 -1 -1 | 5 | 
| sky_midnight_02  | |||||||
| pd_monster_bash | 
0 131 0 | -35 | 149 164 181 190 | 79 94 128 90 | -1 -1 -1 1 | -1 -1 -1 1 | 10 | 
| Pyrovision Mode Replacement Sky List | |||||||
| sky_rainbow_01  | |||||||
| sky_badlands_pyroland_01  | |||||||
| sky_pyroland_01  | |||||||
| sky_pyroland_02  | |||||||
| sky_pyroland_03  | |||||||
| Environment articles: | |
|---|---|
| Skies and environment maps | |
| Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine | 

