Decoy projectile: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
Joheskiller (talk | contribs) m (Corrected game support as it doesn't exist in Counter-Strike Source.) |
(Used KV/IO templates.) |
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Line 1: | Line 1: | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
{{csgo point|decoy_projectile|game1=Counter-Strike: Global Offensive}} | {{csgo point|decoy_projectile|game1=Counter-Strike: Global Offensive}} | ||
== Entity Description == | == Entity Description == | ||
Thrown version of [[weapon_decoy]]. | Thrown version of [[weapon_decoy]]. | ||
When this entity is created using {{ent|ent_create|decoy_projectile}}, it does emit particles for some time, but neither will it emit any sounds nor will it explode. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV BaseEntity|csgo=1}} | |||
<!--{{KV BaseAnimating}}--> | |||
---- | |||
== Inputs == | == Inputs == | ||
{{I BaseEntity}} | |||
{{I BaseAnimating|portal2=1}} | |||
== Outputs == | |||
{{O BaseEntity}} | |||
{{O BaseAnimating}} |
Revision as of 10:14, 5 October 2021
decoy_projectile
is a point entity available in Counter-Strike: Global Offensive.
Entity Description
Thrown version of weapon_decoy. When this entity is created using ent_create decoy_projectile, it does emit particles for some time, but neither will it emit any sounds nor will it explode.
Keyvalues
Inputs

Outputs
