Func door: Difference between revisions
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* '''filtername''' | * '''filtername''' | ||
: <filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only ) | : <filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only ) | ||
==Flags== | ==Flags== | ||
* {{fl door}} | * {{fl door}} | ||
==Inputs== | ==Inputs== | ||
* {{i door}} | * {{i door}} | ||
==Outputs== | ==Outputs== | ||
* {{o door}} | * {{o door}} | ||
==See Also== | ==See Also== | ||
* [[func_door_rotating]] | * [[func_door_rotating]] | ||
* [[prop_door_rotating]] | |||
[[Category:Entities]] | [[Category:Entities]][[Category:Brush Entities]] |
Revision as of 23:48, 20 February 2006
Entity Description
A brush entity that will move like a sliding door.
For a door that pivots or rotates, use prop_door_rotating or func_door_rotating instead.
For having a prop based sliding door, make a prop_dynamic from the desired model and make its parent a little nodrawed func_door with a big negative lip.
Keyvalues
- <angle> The direction the door will move, when it opens.
- filtername
- <filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )