Func door: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
Line 16: Line 16:
* '''filtername'''
* '''filtername'''
: <filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )
: <filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )
==Flags==
==Flags==
* {{fl door}}
* {{fl door}}
==Inputs==
==Inputs==
* {{i door}}
* {{i door}}
==Outputs==
==Outputs==
* {{o door}}
* {{o door}}
==See Also==
==See Also==
* [[func_door_rotating]]
* [[func_door_rotating]]
* [[prop_door_rotating]]


[[Category:Entities]]
[[Category:Entities]][[Category:Brush Entities]]

Revision as of 23:48, 20 February 2006

Template:Wrongtitle

Entity Description

A brush entity that will move like a sliding door.

For a door that pivots or rotates, use prop_door_rotating or func_door_rotating instead.

For having a prop based sliding door, make a prop_dynamic from the desired model and make its parent a little nodrawed func_door with a big negative lip.

Keyvalues

<angle> The direction the door will move, when it opens.
  • filtername
<filterclass> Filter to use to determine entities that block the door. ( Half-Life: Source port only )

Flags

Inputs

Outputs

See Also