Info player terrorist: Difference between revisions

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(Merged with info_player_counterterrorist, added CS:GO image, added information moved from Creating a Bomb Defusal Map. Will redirect info_player_counterterrorist here. Did not use base-point-multi template but added its Categories.)
(Moved merge of T and CT to the CT page because it already has a language page.)
Tag: New redirect
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{{DISPLAYTITLE:info_player_(counter)terrorist}}
#REDIRECT [[info_player_counterterrorist]]
{| style="float:right;"
| [[Image:terrorist.jpg|thumb|right|200px|{{css}} Terrorist model.]]
| [[Image:counterterrorist.jpg|thumb|right|200px|{{css}} Counter-Terrorist model.]]
| [[Image:Csgo_player_aabb_bbox_dimensions.png|thumb|right|200px|{{csgo}} Counter-Terrorist model with the [[bounding box]] of a [[player]].]]
|}
 
'''info_player_terrorist''' and '''info_player_counterterrorist''' are [[point entity|point entities]] available in the following Source engine games:
 
{{game link|Counter-Strike: Source}}, {{game link|Counter-Strike: Global Offensive}}.
 
== Entity description==
These entities are spawn points for either Terrorists or Counter-Terrorists. At least one of each should be placed for each team member.
 
Like every [[:Category: Player spawn entities|player spawn entity]], its origin should be placed...
* at least 16 units above the ground,
* more than 32 units away from each other,
* more than 16 units away from surrounding walls and
* not intersecting with any solid geometry,
otherwise the spawn point can become invalid, effectively behaving as if it didn't exist.
 
Standard maps use between 16 and 32 spawn points.
{{Warning | The number of these entities limits the number of players on the corresponding team! If there are 5 '''info_player_terrorist'''s, there cannot be more than 5 players on the Terrorist's team! This is a possible cause for ''Team is full!'' errors.}}
{{Warning | These entites spawn [[player]]s, which have a width of 32 units in {{css}} and {{csgo}}. However, [[Hammer]] displays the [[bounding box]] of a player [[model]], whose width is less than 32 units! ''See also: [[Dimensions]].''}}
{{Tip | Invalid spawn points are reported in the console when the map is loaded, for example: <code>Invalid terrorist spawnpoint at (<x>,<y>,<z>)</code>. These lines can easily be found in the console using {{ent|con_filter_enable|2}} and {{ent|con_filter_text|spawnpoint}}.}}
 
== Keyvalues ==
{{KV Targetname}}
{{KV Angles}}
{{Minititle|Behaviour}}
{{KV|Spawn priority|integer|intn=priority|only={{csgo}}|Determines which spawn points get used first. Smaller numbers are used before larger numbers.}}
{{KV|Enabled by default?|boolean|intn=enabled|only={{csgo}}|Should this spawn be enabled by default?}}
 
== Inputs ==
{{IO|SetEnabled|only={{csgo}}|Sets this spawn point as enabled.}}
{{IO|SetDisabled|only={{csgo}}|Sets this spawn point as disabled.}}
{{IO|ToggleEnabled|only={{csgo}}|Toggle the enabled/disabled state of this spawn point.}}
 
==See also==
* [[info_player_start]]
* [[info_player_counterterrorist]]
* [[game_player_equip]]


[[Category: Non-internal entity]]
[[Category: Non-internal entity]]

Revision as of 09:14, 1 September 2021