Tf logic boss battle: Difference between revisions

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(Obsolete entity, reformatted)
(Removed all KVs since the entity doesn't exist. 'Boss Battle' doesn't exist on tf wiki, so no link for it)
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{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{Ent_not_in_game}}
{{Ent_not_in_game}}
{{tf2 point|tf_logic_boss_battle}} This was likely used to detect a Boss Battle map, an unknown game mode.
{{tf2 point|tf_logic_boss_battle}} This was used to detect a Boss Battle map, a sub-gamemode for [https://wiki.teamfortress.com/wiki/Raid Raid] mode, which is an early iteration of [https://wiki.teamfortress.com/wiki/Mann_vs._Machine Mann vs. Machine]. The code for the gamemode still exists, but is now entirely disabled.


==Keyvalues==
{{code class|CMannVsMachineLogic|tf_boss_battle_logic.cpp}}
{{KV BaseEntity|base=1}}


==Inputs==
== See Also ==
{{I BaseEntity|base=1}}
*{{ent|tf_logic_raid}}
 
*{{ent|tf_logic_mann_vs_machine}}
==Outputs==
{{O BaseEntity}}

Revision as of 09:23, 23 July 2021

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.

Team Fortress 2 tf_logic_boss_battle is a point entity available in Team Fortress 2 Team Fortress 2. This was used to detect a Boss Battle map, a sub-gamemode for Raid mode, which is an early iteration of Mann vs. Machine. The code for the gamemode still exists, but is now entirely disabled.

C++ In code, it is represented by theCMannVsMachineLogicclass, defined in thetf_boss_battle_logic.cppfile.

See Also