$alphatest: Difference between revisions
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==VMT syntax example== | ==VMT syntax example== | ||
$alphatest <[[bool]]> | $alphatest <[[Boolean|bool]]> | ||
[[LightmappedGeneric]] | [[LightmappedGeneric]] | ||
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: {{note|MSAA must be enabled in order for this to have effect.}}}} | : {{note|MSAA must be enabled in order for this to have effect.}}}} | ||
==Comparison | ==Comparison== | ||
<div> | <div> | ||
{|class=wikitable | {|class=wikitable |
Revision as of 22:33, 7 June 2021
$alphatest
is a material shader parameter avaliable in all Source games. It specifies a mask to use to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to $translucent
, except that it can not be semi-opaque, is much faster to render, and the engine can sort it properly when layered.
VMT syntax example
$alphatest <bool>
LightmappedGeneric { $basetexture "glass\window001a" $alphatest 1 $alphatestreference .5 $allowalphatocoverage 1 }
Additional parameters
$alphatestreference
$allowalphatocoverage
Comparison
$translucent |
$alphatest
|
---|---|
Notice how the right circle hardly changes.